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gml_Object_obj_clovsleep_Alarm_3

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1
shake = false;
2
alarm[4] = 45;
gml_Object_obj_clovsleep_Alarm_4.gml

y = obj_pl.y; x = obj_pl.x; sprite_index = spr_pl_down; path_start(pt_pljump, 4, path_action_stop, false); audio_play_sound(snd_playerjump, 1, 0); alarm[5] = 15;