shake = false;
alarm[4] = 45;gml_Object_obj_clovsleep_Alarm_4.gmly = obj_pl.y; x = obj_pl.x; sprite_index = spr_pl_down; path_start(pt_pljump, 4, path_action_stop, false); audio_play_sound(snd_playerjump, 1, 0); alarm[5] = 15;