| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
if (global.snowdin_flag[11] == 1) |
| 7 |
{ |
| 8 |
with (msg) |
| 9 |
{ |
| 10 |
portrait = false; |
| 11 |
sndfnt = 99; |
| 12 |
message[0] = "* Strange."; |
| 13 |
message[1] = "* That wasn't a handsome bridge# last I looked."; |
| 14 |
message[2] = "* Was it always that way?"; |
| 15 |
message[3] = "* ..."; |
| 16 |
message[4] = "* Where am I?"; |
| 17 |
} |
| 18 |
} |
| 19 |
else |
| 20 |
{ |
| 21 |
switch (npc_flag) |
| 22 |
{ |
| 23 |
case 0: |
| 24 |
with (msg) |
| 25 |
{ |
| 26 |
portrait = false; |
| 27 |
sndfnt = 99; |
| 28 |
message[0] = "* Royal Guards. Thinking they're# all special."; |
| 29 |
message[1] = "* They don't have screening# processes like they used to."; |
| 30 |
message[2] = "* How do they interview these# bozos?"; |
| 31 |
message[3] = "* \"Do you want to be a member of# the Royal Guard? Yes?\""; |
| 32 |
message[4] = "* \"Here's a uniform, you start# Monday.\""; |
| 33 |
message[5] = "* Just look at this puzzle! It# was a perfectly nice bridge# once!"; |
| 34 |
message[6] = "* I remember what it looked like# as a bridge."; |
| 35 |
message[7] = "* I would have called it a pretty# handsome bridge."; |
| 36 |
message[8] = "* Now, you can say homemade is# \"charming\" or whatever,"; |
| 37 |
message[9] = "* But you can't call it handsome.# No way, no way."; |
| 38 |
} |
| 39 |
npc_flag = 1; |
| 40 |
break; |
| 41 |
case 1: |
| 42 |
with (msg) |
| 43 |
{ |
| 44 |
portrait = false; |
| 45 |
sndfnt = 99; |
| 46 |
message[0] = "* You can't just hire anyone for# a position like this."; |
| 47 |
message[1] = "* What do they do? Advertise for# free Royal Guard posts in the# mail?"; |
| 48 |
message[2] = "* Despicable."; |
| 49 |
} |
| 50 |
break; |
| 51 |
} |
| 52 |
} |
| 53 |
} |