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gml_Object_obj_credits_final_geno_Alarm_1

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1
global.game_finished_murder = 1;
2
scr_savegame_meta
scr_savegame_meta

function scr_savegame_meta() { if (file_exists("Save02.sav")) file_delete("Save02.sav"); ini_open("Save02.sav"); ini_write_real("00", "00", global.meta_flowey_introduction_count); ini_write_real("00", "01", global.meta_flowey_fight_count); ini_write_real("00", "02", global.game_finished_pacifist); ini_write_real("00", "03", global.game_finished_pacifist_kill); ini_write_real("00", "04", global.game_finished_murder); ini_write_real("Deaths", "00", global.death_count_total); ini_write_real("Deaths", "01", global.death_count[1]); ini_write_real("Deaths", "02", global.death_count[2]); ini_close(); }
();
3
game_end();
4
instance_destroy();