| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
cutscene_screen_fade_in(0.04); |
| 7 |
break; |
| 8 |
case 1: |
| 9 |
cutscene_wait(2.5); |
| 10 |
break; |
| 11 |
case 2: |
| 12 |
cutscene_npc_action_sprite(1164, 297, 1, true, 0); |
| 13 |
break; |
| 14 |
case 3: |
| 15 |
cutscene_wait(2); |
| 16 |
break; |
| 17 |
case 4: |
| 18 |
cutscene_npc_action_sprite(1164, 2883, 1, true, 0); |
| 19 |
break; |
| 20 |
case 5: |
| 21 |
cutscene_dialogue(); |
| 22 |
with (msg) |
| 23 |
{ |
| 24 |
talker[0] = 1164; |
| 25 |
message[0] = "* ..."; |
| 26 |
message[1] = "* I've been thinking# about that day."; |
| 27 |
message[2] = "* A lot."; |
| 28 |
message[3] = "* Time is a funny thing,# you know?"; |
| 29 |
message[4] = "* I guess in the big# picture of my life, you# were only a blip."; |
| 30 |
message[5] = "* But oftentimes, those# \"blips\" make the biggest# impacts."; |
| 31 |
message[6] = "* ..."; |
| 32 |
message[7] = "* The King offered me a# promotion."; |
| 33 |
message[8] = "* A guard post in New# Home."; |
| 34 |
message[9] = "* But after experiencing# the worst the job had to# offer..."; |
| 35 |
message[10] = "* I declined. "; |
| 36 |
message[11] = "* Not only that, I put in# my two weeks, heh."; |
| 37 |
message[12] = "* I... felt that there# are much better causes# to pour myself into."; |
| 38 |
prt[0] = 315; |
| 39 |
prt[1] = 315; |
| 40 |
prt[2] = 315; |
| 41 |
prt[3] = 317; |
| 42 |
prt[4] = 329; |
| 43 |
prt[5] = 329; |
| 44 |
prt[6] = 329; |
| 45 |
prt[7] = 317; |
| 46 |
prt[8] = 315; |
| 47 |
prt[9] = 315; |
| 48 |
prt[10] = 329; |
| 49 |
prt[11] = 320; |
| 50 |
prt[12] = 321; |
| 51 |
} |
| 52 |
break; |
| 53 |
case 6: |
| 54 |
cutscene_wait(1); |
| 55 |
break; |
| 56 |
case 7: |
| 57 |
cutscene_dialogue(); |
| 58 |
with (msg) |
| 59 |
{ |
| 60 |
talker[0] = 1164; |
| 61 |
message[0] = "* Anyways..."; |
| 62 |
message[1] = "* Sorry that I'm putting# you on one of my rafts# again."; |
| 63 |
message[2] = "* Might not be the most# appropriate sendoff# after that last ride..."; |
| 64 |
message[3] = "* But it's the best# tribute I could think# of."; |
| 65 |
prt[0] = 338; |
| 66 |
prt[1] = 329; |
| 67 |
prt[2] = 320; |
| 68 |
prt[3] = 320; |
| 69 |
} |
| 70 |
break; |
| 71 |
case 8: |
| 72 |
cutscene_wait(0.5); |
| 73 |
break; |
| 74 |
case 9: |
| 75 |
cutscene_npc_action_sprite(1164, 3730, 1, true, 0); |
| 76 |
break; |
| 77 |
case 10: |
| 78 |
cutscene_wait(1); |
| 79 |
break; |
| 80 |
case 11: |
| 81 |
cutscene_dialogue(); |
| 82 |
with (msg) |
| 83 |
{ |
| 84 |
talker[0] = 1164; |
| 85 |
message[0] = "..."; |
| 86 |
prt[0] = 317; |
| 87 |
} |
| 88 |
break; |
| 89 |
case 12: |
| 90 |
cutscene_wait(0.5); |
| 91 |
break; |
| 92 |
case 13: |
| 93 |
var actor_starlo = instance_create_depth(-10, obj_martlet_npc.y - 10, 0, obj_starlo_npc); |
| 94 |
var actor_ceroba = instance_create_depth(-40, obj_martlet_npc.y + 10, 0, obj_ceroba_npc); |
| 95 |
cutscene_npc_set_sprites(actor_starlo, 207, 237, 240, 236, 206, 235, 230, 232); |
| 96 |
cutscene_npc_walk(actor_starlo, obj_martlet_npc.x - 50, obj_martlet_npc.y - 10, 2, "x", "right"); |
| 97 |
cutscene_npc_walk(actor_ceroba, obj_martlet_npc.x - 80, obj_martlet_npc.y + 10, 2, "x", "right"); |
| 98 |
cutscene_advance(14); |
| 99 |
break; |
| 100 |
case 14: |
| 101 |
if (obj_starlo_npc.npc_arrived && obj_ceroba_npc.npc_arrived) |
| 102 |
cutscene_advance(); |
| 103 |
break; |
| 104 |
case 15: |
| 105 |
cutscene_dialogue(); |
| 106 |
with (msg) |
| 107 |
{ |
| 108 |
talker[0] = 1161; |
| 109 |
talker[1] = 1169; |
| 110 |
message[0] = "* It's nice."; |
| 111 |
message[1] = "* It is."; |
| 112 |
message[2] = "* Thanks for doing this."; |
| 113 |
prt[0] = 370; |
| 114 |
prt[1] = 416; |
| 115 |
prt[2] = 418; |
| 116 |
} |
| 117 |
break; |
| 118 |
case 16: |
| 119 |
cutscene_wait(0.5); |
| 120 |
break; |
| 121 |
case 17: |
| 122 |
cutscene_npc_action_sprite(1164, 2919, 1, true, 0); |
| 123 |
break; |
| 124 |
case 18: |
| 125 |
cutscene_wait(0.5); |
| 126 |
break; |
| 127 |
case 19: |
| 128 |
cutscene_npc_reset_sprite(1164, "left"); |
| 129 |
instance_create_depth(obj_martlet_npc.x + 24, obj_martlet_npc.y + 16, obj_martlet_npc.depth - 1, obj_intermission_raft); |
| 130 |
obj_intermission_raft.image_index = 1; |
| 131 |
case 20: |
| 132 |
cutscene_dialogue(); |
| 133 |
with (msg) |
| 134 |
{ |
| 135 |
talker[0] = 1164; |
| 136 |
talker[2] = 1169; |
| 137 |
message[0] = "* Felt good to craft# something with meaning# again."; |
| 138 |
message[1] = "* You got your gift?"; |
| 139 |
message[2] = "* Yeah, here you go."; |
| 140 |
prt[0] = 338; |
| 141 |
prt[1] = 321; |
| 142 |
prt[2] = 421; |
| 143 |
} |
| 144 |
break; |
| 145 |
case 21: |
| 146 |
cutscene_npc_walk(1169, obj_martlet_npc.x + 50, obj_martlet_npc.y + 2, 2, "x", "left", -4); |
| 147 |
if (obj_starlo_npc.x > obj_martlet_npc.x) |
| 148 |
obj_martlet_npc.npc_direction = "right"; |
| 149 |
break; |
| 150 |
case 22: |
| 151 |
cutscene_wait(0.5); |
| 152 |
break; |
| 153 |
case 23: |
| 154 |
cutscene_npc_action_sprite(1169, 3534, 1, true, 0); |
| 155 |
break; |
| 156 |
case 24: |
| 157 |
cutscene_wait(1); |
| 158 |
break; |
| 159 |
case 25: |
| 160 |
cutscene_npc_reset_sprite(1169, "left"); |
| 161 |
obj_intermission_raft.image_index = 2; |
| 162 |
break; |
| 163 |
case 26: |
| 164 |
cutscene_npc_direction(1164, "left"); |
| 165 |
break; |
| 166 |
case 27: |
| 167 |
cutscene_dialogue(); |
| 168 |
with (msg) |
| 169 |
{ |
| 170 |
talker[0] = 1161; |
| 171 |
talker[2] = 1164; |
| 172 |
message[0] = "* Oh, I almost forgot."; |
| 173 |
message[1] = "* There's someone I# invited who was a friend# of Clover's."; |
| 174 |
message[2] = "* A friend?"; |
| 175 |
prt[0] = 370; |
| 176 |
prt[1] = 370; |
| 177 |
prt[2] = 321; |
| 178 |
} |
| 179 |
break; |
| 180 |
case 28: |
| 181 |
cutscene_wait(0.5); |
| 182 |
break; |
| 183 |
case 29: |
| 184 |
cutscene_npc_direction(1161, "left"); |
| 185 |
break; |
| 186 |
case 30: |
| 187 |
cutscene_instance_create(-20, obj_ceroba_npc.y - 7, 3110); |
| 188 |
break; |
| 189 |
case 31: |
| 190 |
cutscene_dialogue(); |
| 191 |
with (msg) |
| 192 |
{ |
| 193 |
talker[0] = 3110; |
| 194 |
message[0] = "* H-Hello?"; |
| 195 |
message[1] = "* Is this the right place?"; |
| 196 |
} |
| 197 |
break; |
| 198 |
case 32: |
| 199 |
cutscene_npc_walk(3110, obj_ceroba_npc.x - 20, obj_ceroba_npc.y - 7, 2, "x", "right"); |
| 200 |
break; |
| 201 |
case 33: |
| 202 |
cutscene_npc_walk(1161, obj_ceroba_npc.x, obj_dalv_npc.y - 25, 2, "y", "down"); |
| 203 |
break; |
| 204 |
case 34: |
| 205 |
if (cutscene_npc_walk(3110, obj_martlet_npc.x - 80, obj_dalv_npc.y, 2, "x", "right")) |
| 206 |
cutscene_advance(34.5); |
| 207 |
break; |
| 208 |
case 34.5: |
| 209 |
if (cutscene_npc_walk(1164, obj_martlet_npc.x, obj_dalv_npc.y + 8, 2, "y", "left")) |
| 210 |
cutscene_advance(35); |
| 211 |
break; |
| 212 |
case 35: |
| 213 |
cutscene_dialogue(); |
| 214 |
with (msg) |
| 215 |
{ |
| 216 |
talker[0] = 1164; |
| 217 |
talker[1] = 1169; |
| 218 |
talker[2] = 3110; |
| 219 |
talker[5] = 1169; |
| 220 |
talker[6] = 3110; |
| 221 |
talker[9] = 1164; |
| 222 |
talker[10] = 3110; |
| 223 |
talker[13] = 1161; |
| 224 |
talker[14] = 3110; |
| 225 |
talker[16] = 1164; |
| 226 |
message[0] = "* Oh, hello."; |
| 227 |
message[1] = "* Howdy."; |
| 228 |
message[2] = "* Sorry if I'm# intruding..."; |
| 229 |
message[3] = "* My name is Dalv and I# um..."; |
| 230 |
message[4] = "* I was living in the# Ruins when Clover first# entered the Underground."; |
| 231 |
message[5] = "* So you were the first# to meet ‘em?"; |
| 232 |
message[6] = "* One of the first, I# suppose..."; |
| 233 |
message[7] = "* A-Anyway, when we met,# I acted foolish and... "; |
| 234 |
message[8] = "* ...attacked Clover."; |
| 235 |
message[9] = "* I think we all did at# one point..."; |
| 236 |
message[10] = "* I promise it didn't# last long, though!"; |
| 237 |
message[11] = "* And I held back a# little. Um..."; |
| 238 |
message[12] = "* Where was I going with# this?"; |
| 239 |
message[13] = "* Clover helped you out# of your situation."; |
| 240 |
message[14] = "* Yes."; |
| 241 |
message[15] = "* All in all, Clover was# very kind to me."; |
| 242 |
message[16] = "* That checks out."; |
| 243 |
message[17] = "* It's nice to meet you,# Dalv."; |
| 244 |
message[18] = "* Thanks for coming."; |
| 245 |
prt[0] = 333; |
| 246 |
prt[1] = 417; |
| 247 |
prt[2] = 1763; |
| 248 |
prt[3] = 1780; |
| 249 |
prt[4] = 1768; |
| 250 |
prt[5] = 417; |
| 251 |
prt[6] = 1780; |
| 252 |
prt[7] = 1781; |
| 253 |
prt[8] = 1786; |
| 254 |
prt[9] = 317; |
| 255 |
prt[10] = 1764; |
| 256 |
prt[11] = 1780; |
| 257 |
prt[12] = 1776; |
| 258 |
prt[13] = 377; |
| 259 |
prt[14] = 1776; |
| 260 |
prt[15] = 1755; |
| 261 |
prt[16] = 320; |
| 262 |
prt[17] = 312; |
| 263 |
prt[18] = 328; |
| 264 |
if (message_current == 5) |
| 265 |
obj_ceroba_npc.npc_direction = "right"; |
| 266 |
if (message_current == 6) |
| 267 |
obj_ceroba_npc.npc_direction = "down"; |
| 268 |
if (message_current == 13) |
| 269 |
obj_dalv_npc.npc_direction = "up"; |
| 270 |
if (message_current == 15) |
| 271 |
obj_dalv_npc.npc_direction = "right"; |
| 272 |
if (message_current == 16) |
| 273 |
obj_ceroba_npc.npc_direction = "right"; |
| 274 |
} |
| 275 |
break; |
| 276 |
case 36: |
| 277 |
obj_martlet_npc.y = obj_dalv_npc.y + 7; |
| 278 |
cutscene_npc_walk(1164, obj_dalv_npc.x + 27, obj_dalv_npc.y + 7, 2, "y", "left"); |
| 279 |
break; |
| 280 |
case 37: |
| 281 |
obj_martlet_npc.image_alpha = 0; |
| 282 |
cutscene_npc_action_sprite(3110, 3480, 1, false); |
| 283 |
if (obj_dalv_npc.image_index >= 18) |
| 284 |
{ |
| 285 |
obj_dalv_npc.action_sprite = false; |
| 286 |
obj_dalv_npc.right_sprite_idle = 1215; |
| 287 |
cutscene_advance(); |
| 288 |
} |
| 289 |
break; |
| 290 |
case 38: |
| 291 |
cutscene_dialogue(); |
| 292 |
with (msg) |
| 293 |
{ |
| 294 |
talker[0] = 3110; |
| 295 |
message[0] = "* Of course."; |
| 296 |
prt[0] = 1773; |
| 297 |
} |
| 298 |
break; |
| 299 |
case 39: |
| 300 |
if (cutscene_npc_action_sprite(3110, 3480, 1, false)) |
| 301 |
{ |
| 302 |
obj_martlet_npc.image_alpha = 1; |
| 303 |
obj_dalv_npc.right_sprite_idle = 89; |
| 304 |
} |
| 305 |
if (obj_dalv_npc.image_index < 18) |
| 306 |
obj_dalv_npc.image_index = 18; |
| 307 |
break; |
| 308 |
case 40: |
| 309 |
obj_martlet_npc.npc_direction = "right"; |
| 310 |
cutscene_advance(); |
| 311 |
break; |
| 312 |
case 41: |
| 313 |
cutscene_wait(1); |
| 314 |
break; |
| 315 |
case 42: |
| 316 |
cutscene_dialogue(); |
| 317 |
with (msg) |
| 318 |
{ |
| 319 |
talker[0] = 1164; |
| 320 |
talker[3] = 1161; |
| 321 |
talker[4] = 1169; |
| 322 |
message[0] = "* Well..."; |
| 323 |
message[1] = "* No more stalling."; |
| 324 |
message[2] = "* Everyone ready?"; |
| 325 |
message[3] = "* I believe so."; |
| 326 |
message[4] = "* Oh, wait a second."; |
| 327 |
message[5] = "* I want to place one# more thing."; |
| 328 |
prt[0] = 317; |
| 329 |
prt[1] = 329; |
| 330 |
prt[2] = 321; |
| 331 |
prt[3] = 394; |
| 332 |
prt[4] = 419; |
| 333 |
prt[5] = 421; |
| 334 |
} |
| 335 |
break; |
| 336 |
case 43: |
| 337 |
cutscene_npc_walk(1169, obj_intermission_raft.x, obj_intermission_raft.y - 2, 2, "y", "up"); |
| 338 |
break; |
| 339 |
case 44: |
| 340 |
cutscene_wait(0.5); |
| 341 |
break; |
| 342 |
case 45: |
| 343 |
cutscene_npc_action_sprite(1169, 716, 1, false); |
| 344 |
break; |
| 345 |
case 46: |
| 346 |
obj_intermission_raft.image_index = 3; |
| 347 |
cutscene_wait(0.5); |
| 348 |
break; |
| 349 |
case 47: |
| 350 |
cutscene_npc_walk(1169, 180, 132, 2, "x", "left"); |
| 351 |
break; |
| 352 |
case 48: |
| 353 |
cutscene_wait(0.5); |
| 354 |
break; |
| 355 |
case 49: |
| 356 |
cutscene_dialogue(); |
| 357 |
with (msg) |
| 358 |
{ |
| 359 |
talker[0] = 1161; |
| 360 |
talker[1] = 1169; |
| 361 |
talker[3] = 1161; |
| 362 |
message[0] = "* Safety glasses?"; |
| 363 |
message[1] = "* I want Clover to stay# safe on their journey."; |
| 364 |
message[2] = "* Can't forget 'em,# right?"; |
| 365 |
message[3] = "* No, you can't."; |
| 366 |
prt[0] = 370; |
| 367 |
prt[1] = 415; |
| 368 |
prt[2] = 417; |
| 369 |
prt[3] = 395; |
| 370 |
} |
| 371 |
break; |
| 372 |
case 50: |
| 373 |
cutscene_npc_walk(1164, obj_intermission_raft.x - 1, obj_intermission_raft.y - 29, 2, "y", "down"); |
| 374 |
break; |
| 375 |
case 51: |
| 376 |
obj_starlo_npc.npc_direction = "up"; |
| 377 |
cutscene_wait(0.5); |
| 378 |
break; |
| 379 |
case 52: |
| 380 |
obj_intermission_raft.image_alpha = 0; |
| 381 |
cutscene_npc_action_sprite(1164, 387, 1, true, 0); |
| 382 |
break; |
| 383 |
case 53: |
| 384 |
cutscene_npc_set_sprites(1164, 273, 3059, 3085, 272, 273, 3059, 3085, 272); |
| 385 |
break; |
| 386 |
case 54: |
| 387 |
cutscene_npc_reset_sprite(1164, "down"); |
| 388 |
break; |
| 389 |
case 55: |
| 390 |
cutscene_npc_walk(1169, 270, 137, 2, "x", "left"); |
| 391 |
break; |
| 392 |
case 56: |
| 393 |
cutscene_npc_walk(1164, 241, 145, 2, "x", "down"); |
| 394 |
cutscene_camera_move(241, 120, 2, true); |
| 395 |
break; |
| 396 |
case 57: |
| 397 |
cutscene_wait(0.5); |
| 398 |
break; |
| 399 |
case 58: |
| 400 |
obj_starlo_npc.npc_direction = "down"; |
| 401 |
cutscene_npc_walk(1161, 215, 137, 3, "y", "down"); |
| 402 |
cutscene_advance(); |
| 403 |
break; |
| 404 |
case 59: |
| 405 |
cutscene_wait(0.5); |
| 406 |
break; |
| 407 |
case 60: |
| 408 |
cutscene_npc_walk(3110, 190, 130, 3, "y", "down"); |
| 409 |
cutscene_advance(); |
| 410 |
break; |
| 411 |
case 61: |
| 412 |
if (obj_dalv_npc.npc_arrived && obj_ceroba_npc.npc_arrived) |
| 413 |
cutscene_wait(1); |
| 414 |
break; |
| 415 |
case 62: |
| 416 |
if (cutscene_npc_action_sprite(1164, 3765, 1, false)) |
| 417 |
{ |
| 418 |
obj_intermission_raft.x = 242; |
| 419 |
obj_intermission_raft.y = 176; |
| 420 |
obj_intermission_raft.image_alpha = 1; |
| 421 |
obj_intermission_raft.depth = obj_martlet_npc.depth - 1; |
| 422 |
} |
| 423 |
obj_martlet_npc.down_sprite = 274; |
| 424 |
obj_martlet_npc.down_sprite_idle = 265; |
| 425 |
obj_martlet_npc.right_sprite = 270; |
| 426 |
obj_martlet_npc.right_sprite_idle = 263; |
| 427 |
break; |
| 428 |
case 63: |
| 429 |
obj_martlet_npc.up_sprite = 274; |
| 430 |
cutscene_npc_walk(1164, 241, 137, 1, "y", "down"); |
| 431 |
cutscene_advance(64); |
| 432 |
break; |
| 433 |
case 64: |
| 434 |
if (obj_intermission_raft.y < 181) |
| 435 |
{ |
| 436 |
obj_intermission_raft.vspeed = 0.1; |
| 437 |
} |
| 438 |
else |
| 439 |
{ |
| 440 |
obj_intermission_raft.sprite_index = spr_credits_intermission_raft_idle; |
| 441 |
obj_intermission_raft.image_speed = 1; |
| 442 |
obj_intermission_raft.vspeed = 0; |
| 443 |
audio_play_sound(snd_splash, 1, 0); |
| 444 |
cutscene_advance(); |
| 445 |
} |
| 446 |
break; |
| 447 |
case 65: |
| 448 |
cutscene_wait(1); |
| 449 |
break; |
| 450 |
case 66: |
| 451 |
cutscene_dialogue(); |
| 452 |
with (msg) |
| 453 |
{ |
| 454 |
talker[0] = 1164; |
| 455 |
talker[1] = 3110; |
| 456 |
talker[3] = 1161; |
| 457 |
talker[4] = 1169; |
| 458 |
talker[5] = 1164; |
| 459 |
message[0] = "* There you go..."; |
| 460 |
message[1] = "* ..."; |
| 461 |
message[2] = "* Goodbye, friend."; |
| 462 |
message[3] = "* Thanks for all you've# done."; |
| 463 |
message[4] = "* See you around, kid."; |
| 464 |
message[5] = "* ..."; |
| 465 |
message[6] = "* Take care, Clover."; |
| 466 |
prt[0] = 320; |
| 467 |
prt[1] = 1777; |
| 468 |
prt[2] = 1786; |
| 469 |
prt[3] = 394; |
| 470 |
prt[4] = 416; |
| 471 |
prt[5] = 317; |
| 472 |
prt[6] = 317; |
| 473 |
position = 1; |
| 474 |
} |
| 475 |
break; |
| 476 |
case 67: |
| 477 |
if (cutscene_camera_move(obj_camera.x, obj_intermission_raft.y, 0.5)) |
| 478 |
{ |
| 479 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (river_ambience, 1000); |
| 480 |
cutscene_music = audio_play_sound(mus_a_place_to_rest, 1, 0); |
| 481 |
obj_intermission_raft.sprite_index = spr_credits_raft_water_start; |
| 482 |
instance_create_depth(obj_intermission_raft.x, obj_intermission_raft.y, obj_intermission_raft.depth - 1, obj_intermission_raft_flag); |
| 483 |
} |
| 484 |
break; |
| 485 |
case 68: |
| 486 |
obj_camera.y = obj_intermission_raft.y; |
| 487 |
if (obj_intermission_raft.image_index >= (obj_intermission_raft.image_number - 1)) |
| 488 |
{ |
| 489 |
if (obj_intermission_raft.sprite_index != spr_credits_raft_water) |
| 490 |
{ |
| 491 |
obj_intermission_raft.sprite_index = spr_credits_raft_water; |
| 492 |
obj_intermission_raft.image_index = 0; |
| 493 |
} |
| 494 |
} |
| 495 |
if (obj_intermission_raft.vspeed < 2) |
| 496 |
obj_intermission_raft.vspeed += 0.015; |
| 497 |
if (obj_intermission_raft.y >= 600) |
| 498 |
{ |
| 499 |
with (obj_waterfall_water_ripples_north_overworld_yellow) |
| 500 |
can_move = true; |
| 501 |
} |
| 502 |
if (obj_intermission_raft.y >= 620) |
| 503 |
{ |
| 504 |
obj_intermission_raft.vspeed = 0; |
| 505 |
scene++; |
| 506 |
} |
| 507 |
break; |
| 508 |
case 69: |
| 509 |
obj_camera.y = obj_intermission_raft.y; |
| 510 |
if (obj_camera.x < 300) |
| 511 |
obj_camera.x += 1; |
| 512 |
else |
| 513 |
cutscene_advance(); |
| 514 |
break; |
| 515 |
case 70: |
| 516 |
cutscene_advance(); |
| 517 |
break; |
| 518 |
case 71: |
| 519 |
if (credits_y_offset >= 1400) |
| 520 |
cutscene_advance(73); |
| 521 |
break; |
| 522 |
case 72: |
| 523 |
cutscene_advance(); |
| 524 |
break; |
| 525 |
case 73: |
| 526 |
obj_camera.y = obj_intermission_raft.y; |
| 527 |
obj_intermission_raft.vspeed = 1; |
| 528 |
with (obj_waterfall_water_ripples_north_overworld_yellow) |
| 529 |
wrap_around = false; |
| 530 |
if (obj_intermission_raft.y > 900) |
| 531 |
{ |
| 532 |
credits_final_alpha_fade = true; |
| 533 |
cutscene_advance(); |
| 534 |
} |
| 535 |
break; |
| 536 |
case 74: |
| 537 |
obj_camera.y = obj_intermission_raft.y; |
| 538 |
if (obj_intermission_raft.y >= 1100) |
| 539 |
{ |
| 540 |
credits_final_alpha_fade = false; |
| 541 |
if (obj_intermission_raft.vspeed > 0) |
| 542 |
{ |
| 543 |
obj_intermission_raft.vspeed -= 0.1; |
| 544 |
} |
| 545 |
else |
| 546 |
{ |
| 547 |
obj_intermission_raft.vspeed = 0; |
| 548 |
obj_intermission_raft.sprite_index = spr_credits_intermission_raft_tip; |
| 549 |
obj_intermission_raft.image_speed = 0.5; |
| 550 |
instance_destroy(obj_intermission_raft_flag); |
| 551 |
cutscene_advance(); |
| 552 |
} |
| 553 |
} |
| 554 |
break; |
| 555 |
case 75: |
| 556 |
cutscene_camera_move(obj_camera.x, 1220, 1, true); |
| 557 |
if (obj_intermission_raft.image_index >= (obj_intermission_raft.image_number - 1)) |
| 558 |
{ |
| 559 |
audio_play_sound(snd_fall2, 1, 0); |
| 560 |
obj_intermission_raft.sprite_index = spr_credits_intermission_raft_fall; |
| 561 |
obj_intermission_raft.vspeed = 3; |
| 562 |
var goggles, gun, hat; |
| 563 |
with (obj_intermission_raft) |
| 564 |
{ |
| 565 |
goggles = instance_create_depth(x - 4, y - 3, -1303, obj_intermission_goggles); |
| 566 |
gun = instance_create_depth(x + 5, y - 6, -1302, obj_intermission_gun); |
| 567 |
hat = instance_create_depth(x, y - 11, -1301, obj_intermission_hat); |
| 568 |
} |
| 569 |
goggles.vspeed = 2; |
| 570 |
goggles.hspeed = -1; |
| 571 |
goggles.gravity = 0.2; |
| 572 |
gun.vspeed = 2; |
| 573 |
gun.hspeed = 2; |
| 574 |
gun.gravity = 0.2; |
| 575 |
hat.hspeed = 0; |
| 576 |
hat.vspeed = 2; |
| 577 |
hat.gravity = 0.2; |
| 578 |
cutscene_advance(); |
| 579 |
} |
| 580 |
break; |
| 581 |
case 76: |
| 582 |
if (obj_intermission_hat.y > 1216) |
| 583 |
{ |
| 584 |
obj_intermission_hat.vspeed = 0; |
| 585 |
obj_intermission_hat.gravity = 0; |
| 586 |
obj_intermission_hat.y = 1216; |
| 587 |
} |
| 588 |
if (obj_intermission_gun.y > 1216) |
| 589 |
{ |
| 590 |
obj_intermission_gun.vspeed = 0; |
| 591 |
obj_intermission_gun.gravity = 0; |
| 592 |
obj_intermission_gun.y = 1216; |
| 593 |
} |
| 594 |
if (obj_intermission_gun.hspeed > 0) |
| 595 |
obj_intermission_gun.hspeed -= 0.1; |
| 596 |
else |
| 597 |
obj_intermission_gun.hspeed = 0; |
| 598 |
if (obj_intermission_goggles.hspeed < 0) |
| 599 |
obj_intermission_goggles.hspeed += 0.1; |
| 600 |
else |
| 601 |
obj_intermission_goggles.hspeed = 0; |
| 602 |
if (instance_exists(obj_intermission_raft) && obj_intermission_raft.y > 1180) |
| 603 |
{ |
| 604 |
audio_play_sound(snd_splash, 1, 0); |
| 605 |
instance_destroy(obj_intermission_raft); |
| 606 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (3, 3); |
| 607 |
} |
| 608 |
cutscene_wait(5); |
| 609 |
break; |
| 610 |
case 77: |
| 611 |
cutscene_wait(3); |
| 612 |
break; |
| 613 |
case 78: |
| 614 |
if (cutscene_screen_fade_out(0, 0.005)) |
| 615 |
audio_play_sound(mus_a_call_to_action, 1, 0); |
| 616 |
break; |
| 617 |
case 79: |
| 618 |
cutscene_wait(5); |
| 619 |
break; |
| 620 |
case 80: |
| 621 |
if (!instance_exists(obj_dialogue_call_for_help)) |
| 622 |
msg = instance_create_depth(0, 0, -1000, obj_dialogue_call_for_help); |
| 623 |
with (msg) |
| 624 |
{ |
| 625 |
message[0] = "* Somebody calls for help..."; |
| 626 |
message[1] = " * You answer the call."; |
| 627 |
skippable = false; |
| 628 |
message_timer = 60; |
| 629 |
if (message_current == 1) |
| 630 |
{ |
| 631 |
message_timer = -1; |
| 632 |
other.scene++; |
| 633 |
} |
| 634 |
} |
| 635 |
if (!global.dialogue_open) |
| 636 |
cutscene_advance(); |
| 637 |
break; |
| 638 |
case 81: |
| 639 |
cutscene_wait(6.3); |
| 640 |
break; |
| 641 |
case 82: |
| 642 |
cutscene_advance(); |
| 643 |
break; |
| 644 |
case 83: |
| 645 |
draw_alpha_white += 0.03; |
| 646 |
if (draw_alpha_white >= 1) |
| 647 |
{ |
| 648 |
if (cutscene_wait(2)) |
| 649 |
{ |
| 650 |
instance_destroy(obj_dialogue_call_for_help); |
| 651 |
draw_alpha_white = 0; |
| 652 |
} |
| 653 |
} |
| 654 |
break; |
| 655 |
case 84: |
| 656 |
audio_play_sound(mus_intronoise, 1, 0); |
| 657 |
cutscene_advance(); |
| 658 |
draw_end_card = true; |
| 659 |
depth = -200; |
| 660 |
break; |
| 661 |
case 85: |
| 662 |
cutscene_wait(12); |
| 663 |
break; |
| 664 |
case 86: |
| 665 |
if (end_card_alpha > 0) |
| 666 |
end_card_alpha -= 0.1; |
| 667 |
else |
| 668 |
cutscene_advance(); |
| 669 |
break; |
| 670 |
case 87: |
| 671 |
global.game_finished_pacifist = true; |
| 672 |
scr_savegame_metascr_savegame_metafunction scr_savegame_meta()
{
if (file_exists("Save02.sav"))
file_delete("Save02.sav");
ini_open("Save02.sav");
ini_write_real("00", "00", global.meta_flowey_introduction_count);
ini_write_real("00", "01", global.meta_flowey_fight_count);
ini_write_real("00", "02", global.game_finished_pacifist);
ini_write_real("00", "03", global.game_finished_pacifist_kill);
ini_write_real("00", "04", global.game_finished_murder);
ini_write_real("Deaths", "00", global.death_count_total);
ini_write_real("Deaths", "01", global.death_count[1]);
ini_write_real("Deaths", "02", global.death_count[2]);
ini_close();
} (); |
| 673 |
cutscene_advance(); |
| 674 |
break; |
| 675 |
case 88: |
| 676 |
cutscene_wait(3); |
| 677 |
break; |
| 678 |
case 89: |
| 679 |
cutscene_music = audio_play_sound(mus_ajourned, 1, 0); |
| 680 |
cutscene_advance(); |
| 681 |
break; |
| 682 |
case 90: |
| 683 |
if (hat_card_alpha < 1) |
| 684 |
{ |
| 685 |
hat_card_alpha += 0.007; |
| 686 |
} |
| 687 |
else |
| 688 |
{ |
| 689 |
if (!audio_is_playing(mus_ajourned) || keyboard_multicheck_pressed(0)) |
| 690 |
cutscene_advance(); |
| 691 |
if (audio_sound_get_track_position(cutscene_music) > 8) |
| 692 |
{ |
| 693 |
if (the_end_text_alpha < 1) |
| 694 |
the_end_text_alpha += 0.015; |
| 695 |
} |
| 696 |
} |
| 697 |
break; |
| 698 |
case 91: |
| 699 |
if (hat_card_alpha > 0) |
| 700 |
hat_card_alpha -= 0.01; |
| 701 |
the_end_text_alpha = hat_card_alpha; |
| 702 |
if (audio_is_playing(mus_ajourned)) |
| 703 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (645, 1500); |
| 704 |
else if (hat_card_alpha <= 0) |
| 705 |
cutscene_wait(1.5); |
| 706 |
break; |
| 707 |
case 92: |
| 708 |
game_end(); |
| 709 |
break; |
| 710 |
} |
| 711 |
if (credits_final_alpha_fade == true) |
| 712 |
{ |
| 713 |
if (credits_final_alpha < 1) |
| 714 |
credits_final_alpha += 0.015; |
| 715 |
} |
| 716 |
else if (credits_final_alpha > 0) |
| 717 |
{ |
| 718 |
credits_final_alpha -= 0.025; |
| 719 |
} |
| 720 |
credits_entry_three[0] = "Based on the world\nof UNDERTALE,\ncreated by:"; |
| 721 |
credits_entry_three[1] = ""; |
| 722 |
credits_entry_three[2] = "Toby Fox\n&\nTemmie Chang"; |
| 723 |
if (scene >= 71) |
| 724 |
credits_y_offset += 0.5; |