| 1 |
starting_point_x = x; |
| 2 |
starting_point_y = y; |
| 3 |
draw_position_x = starting_point_x; |
| 4 |
draw_position_y = starting_point_y; |
| 5 |
advance_x_hand = x; |
| 6 |
advance_y_hand = y; |
| 7 |
damage_disjoint_x = 0; |
| 8 |
damage_disjoint_y = 0; |
| 9 |
damage_disjoint_count = 0; |
| 10 |
no_loop_damage_disjoint_count = false; |
| 11 |
no_loop_create_clouds = false; |
| 12 |
transformed = false; |
| 13 |
transformed_speed = -6; |
| 14 |
transformed_rotation_speed = 10; |
| 15 |
sign_modifier = -1; |
| 16 |
time_elapsed = 10; |
| 17 |
time_max = 19; |
| 18 |
time_increase = 1; |
| 19 |
max_rise = 10; |
| 20 |
sign_modifier_angle = 1; |
| 21 |
time_elapsed_angle = 0; |
| 22 |
time_max_angle = time_max * 2; |
| 23 |
time_increase_angle = time_increase; |
| 24 |
max_rise_angle = 10; |
| 25 |
sign_modifier_advance_hand = sign_modifier; |
| 26 |
time_elapsed_advance_hand = time_elapsed; |
| 27 |
time_elapsed_advance_increase_hand = 10; |
| 28 |
sign_modifier_advance_back = sign_modifier; |
| 29 |
time_elapsed_advance_back = time_elapsed; |
| 30 |
time_elapsed_advance_increase_back = 8; |
| 31 |
mode = 1; |
| 32 |
enemy_hurt_noise = 20; |
| 33 |
enemy_hurt_pitch = 1.5; |