1 |
if (transformed == false) |
2 |
{ |
3 |
var enemy_count = global.enemy_count; |
4 |
var enemy_dead = global.enemy_dead; |
5 |
var enemy_spared = global.enemy_spared; |
6 |
if (enemy_dead == false && enemy_spared == false) |
7 |
image_alpha = global.image_alpha_enemy_attacking; |
8 |
if (enemy_dead == true) |
9 |
{ |
10 |
x = starting_point_x; |
11 |
y = starting_point_y - max_rise; |
12 |
image_angle = 0; |
13 |
instance_create(starting_point_x, starting_point_y - max_rise, obj_crispy_scroll_dead); |
14 |
instance_destroy(); |
15 |
exit; |
16 |
image_alpha = 0.5; |
17 |
} |
18 |
else if (enemy_spared == true) |
19 |
{ |
20 |
sprite_index = spr_crispy_scroll_spared; |
21 |
x = starting_point_x; |
22 |
y = starting_point_y - max_rise; |
23 |
image_angle = 0; |
24 |
image_alpha = 0.5; |
25 |
if (no_loop_create_clouds == false) |
26 |
{ |
27 |
for (i = 0; i <= 11; i += 1) |
28 |
instance_create(x, y, obj_spare_cloud); |
29 |
} |
30 |
no_loop_create_clouds = true; |
31 |
} |
32 |
if (damage_disjoint_count > 0) |
33 |
{ |
34 |
damage_disjoint_count -= 1; |
35 |
} |
36 |
else if (enemy_dead == false && enemy_spared == false) |
37 |
{ |
38 |
if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) |
39 |
sprite_index = spr_crispy_scroll_head_critical; |
40 |
else |
41 |
sprite_index = spr_crispy_scroll_head; |
42 |
} |
43 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
44 |
{ |
45 |
image_angle = 0; |
46 |
time_elapsed = 10; |
47 |
sign_modifier = -1; |
48 |
time_elapsed_angle = 0; |
49 |
sign_modifier_angle = 1; |
50 |
damage_disjoint_count = 12; |
51 |
no_loop_damage_disjoint_count = true; |
52 |
audio_play_sound(enemy_hurt_noise, 1, 0, 1, 0, enemy_hurt_pitch); |
53 |
} |
54 |
else if (!instance_exists(obj_text_damage_count)) |
55 |
{ |
56 |
no_loop_damage_disjoint_count = false; |
57 |
} |
58 |
if (damage_disjoint_count == 12) |
59 |
damage_disjoint_x = -50; |
60 |
else if (damage_disjoint_count == 10) |
61 |
damage_disjoint_x = 50; |
62 |
else if (damage_disjoint_count == 8) |
63 |
damage_disjoint_x = -20; |
64 |
else if (damage_disjoint_count == 6) |
65 |
damage_disjoint_x = 20; |
66 |
else if (damage_disjoint_count == 4) |
67 |
damage_disjoint_x = -10; |
68 |
else if (damage_disjoint_count == 2) |
69 |
damage_disjoint_x = 10; |
70 |
else if (damage_disjoint_count == 0) |
71 |
damage_disjoint_x = 0; |
72 |
if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0) |
73 |
{ |
74 |
sprite_index = spr_crispy_scroll_dead; |
75 |
image_angle = 0; |
76 |
} |
77 |
x = draw_position_x + damage_disjoint_x; |
78 |
y = draw_position_y + damage_disjoint_y; |
79 |
image_angle = 0; |
80 |
if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false) |
81 |
{ |
82 |
if (instance_exists(obj_quote_battle_crispy_scroll_a) && (global.last_action_selected == "Action 1 Message 0" || global.last_action_selected == "Action 2 Message 1")) |
83 |
{ |
84 |
if (enemy_count == 3) |
85 |
{ |
86 |
if ((global.enemy_dead_2 + global.enemy_spared_2 + global.enemy_dead_3 + global.enemy_spared_3) >= 2) |
87 |
mode = 2; |
88 |
else |
89 |
mode = 1; |
90 |
} |
91 |
else if (enemy_count == 2) |
92 |
{ |
93 |
if ((global.enemy_dead_2 + global.enemy_spared_2) >= 1) |
94 |
mode = 2; |
95 |
else |
96 |
mode = 1; |
97 |
} |
98 |
else |
99 |
{ |
100 |
mode = 2; |
101 |
} |
102 |
} |
103 |
else |
104 |
{ |
105 |
mode = 1; |
106 |
} |
107 |
for (i = 1; i <= mode; i += 1) |
108 |
{ |
109 |
sign_modifier_advance_back = sign_modifier; |
110 |
time_elapsed_advance_back = time_elapsed + time_elapsed_advance_increase_back; |
111 |
if (time_elapsed_advance_back >= time_max) |
112 |
{ |
113 |
time_elapsed_advance_back -= time_max; |
114 |
sign_modifier_advance_back = -sign_modifier_advance_back; |
115 |
} |
116 |
game_maker_cannot_do_math = power((time_elapsed_advance_back / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
117 |
animation_disjoint_advance = sign_modifier_advance_back * (max_rise - round(game_maker_cannot_do_math)); |
118 |
advance_y_back = draw_position_y + animation_disjoint_advance; |
119 |
sign_modifier_advance_hand = sign_modifier; |
120 |
time_elapsed_advance_hand = time_elapsed + time_elapsed_advance_increase_hand; |
121 |
if (time_elapsed_advance_hand >= time_max) |
122 |
{ |
123 |
time_elapsed_advance_hand -= time_max; |
124 |
sign_modifier_advance_hand = -sign_modifier_advance_hand; |
125 |
} |
126 |
game_maker_cannot_do_math = power((time_elapsed_advance_hand / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
127 |
animation_disjoint_advance = sign_modifier_advance_hand * (max_rise - round(game_maker_cannot_do_math)); |
128 |
advance_y_hand = draw_position_y + animation_disjoint_advance; |
129 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
130 |
animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); |
131 |
time_elapsed += time_increase; |
132 |
if (time_elapsed >= time_max) |
133 |
{ |
134 |
time_elapsed = 0; |
135 |
sign_modifier = -sign_modifier; |
136 |
} |
137 |
y = draw_position_y + animation_disjoint_y; |
138 |
if (sprite_index == spr_crispy_scroll_head) |
139 |
{ |
140 |
game_maker_cannot_do_math = power((time_elapsed_angle / ((time_max_angle / 2) * (1 / sqrt(max_rise_angle)))) - sqrt(max_rise_angle), 2); |
141 |
animation_disjoint_angle = sign_modifier_angle * (max_rise_angle - round(game_maker_cannot_do_math)); |
142 |
time_elapsed_angle += time_increase_angle; |
143 |
if (time_elapsed_angle >= time_max_angle) |
144 |
{ |
145 |
time_elapsed_angle = 0; |
146 |
sign_modifier_angle = -sign_modifier_angle; |
147 |
} |
148 |
image_angle = animation_disjoint_angle; |
149 |
} |
150 |
else |
151 |
{ |
152 |
image_angle = 0; |
153 |
} |
154 |
} |
155 |
} |
156 |
else |
157 |
{ |
158 |
y = starting_point_y - max_rise; |
159 |
} |
160 |
} |