1 | var actor_starlo = 1169; |
2 | switch (scene) |
3 | { |
4 | case 0: |
5 | cutscene_wait(3); |
6 | break; |
7 | case 1: |
8 | cutscene_npc_direction(actor_starlo, "down"); |
9 | break; |
10 | case 2: |
11 | cutscene_npc_walk_relative(actor_starlo, 0, 40, 1, "y", "down"); |
12 | break; |
13 | case 3: |
14 | cutscene_battle_initiate("shufflers", true, true); |
15 | break; |
16 | } |