| 1 | var actor_starlo = 1169; |
| 2 | switch (scene) |
| 3 | { |
| 4 | case 0: |
| 5 | cutscene_wait(3); |
| 6 | break; |
| 7 | case 1: |
| 8 | cutscene_npc_direction(actor_starlo, "down"); |
| 9 | break; |
| 10 | case 2: |
| 11 | cutscene_npc_walk_relative(actor_starlo, 0, 40, 1, "y", "down"); |
| 12 | break; |
| 13 | case 3: |
| 14 | cutscene_battle_initiate("shufflers", true, true); |
| 15 | break; |
| 16 | } |