1 | if (global.sworks_flag[3] > 0) |
2 | { |
3 | tile_layer_hide(-1000); |
4 | instance_destroy(); |
5 | instance_destroy(obj_axis_npc); |
6 | exit; |
7 | } |
8 | scene = 0; |
9 | cutscene_timer = 0; |
10 | cutscene_music = 0; |
11 | axis_pitch = 1; |