| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
scr_cutscene_start(); |
| 5 |
cutscene_advance(); |
| 6 |
break; |
| 7 |
case 1: |
| 8 |
cutscene_npc_walk_relative(1166, 40, 0, 0.5, "x", "left"); |
| 9 |
break; |
| 10 |
case 2: |
| 11 |
cutscene_dialogue(); |
| 12 |
with (msg) |
| 13 |
{ |
| 14 |
talker[0] = 1166; |
| 15 |
message[0] = "* OH, HEY."; |
| 16 |
prt[0] = 473; |
| 17 |
} |
| 18 |
break; |
| 19 |
case 3: |
| 20 |
cutscene_npc_walk_relative(1166, 10, 0, 0.5, "x", "left"); |
| 21 |
break; |
| 22 |
case 4: |
| 23 |
cutscene_dialogue(); |
| 24 |
with (msg) |
| 25 |
{ |
| 26 |
talker[0] = 1166; |
| 27 |
message[0] = "* WAIT."; |
| 28 |
prt[0] = 473; |
| 29 |
} |
| 30 |
break; |
| 31 |
case 5: |
| 32 |
cutscene_npc_direction(1166, "left"); |
| 33 |
break; |
| 34 |
case 6: |
| 35 |
cutscene_wait(1); |
| 36 |
break; |
| 37 |
case 7: |
| 38 |
cutscene_dialogue(); |
| 39 |
with (msg) |
| 40 |
{ |
| 41 |
talker[0] = 1166; |
| 42 |
message[0] = "* WAIT, HOW."; |
| 43 |
message[1] = "* GO BACK TO YOUR ROOM."; |
| 44 |
prt[0] = 473; |
| 45 |
prt[1] = 473; |
| 46 |
} |
| 47 |
break; |
| 48 |
case 8: |
| 49 |
cutscene_npc_walk(1166, obj_pl.x + 20, obj_axis_npc.y, 3, "x", "left"); |
| 50 |
break; |
| 51 |
case 9: |
| 52 |
cutscene_change_room(172, 160, 290, 0.05); |
| 53 |
break; |
| 54 |
} |