1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
scr_cutscene_start(); |
5 |
cutscene_advance(); |
6 |
break; |
7 |
case 1: |
8 |
cutscene_npc_walk_relative(1166, 40, 0, 0.5, "x", "left"); |
9 |
break; |
10 |
case 2: |
11 |
cutscene_dialogue(); |
12 |
with (msg) |
13 |
{ |
14 |
talker[0] = 1166; |
15 |
message[0] = "* OH, HEY."; |
16 |
prt[0] = 473; |
17 |
} |
18 |
break; |
19 |
case 3: |
20 |
cutscene_npc_walk_relative(1166, 10, 0, 0.5, "x", "left"); |
21 |
break; |
22 |
case 4: |
23 |
cutscene_dialogue(); |
24 |
with (msg) |
25 |
{ |
26 |
talker[0] = 1166; |
27 |
message[0] = "* WAIT."; |
28 |
prt[0] = 473; |
29 |
} |
30 |
break; |
31 |
case 5: |
32 |
cutscene_npc_direction(1166, "left"); |
33 |
break; |
34 |
case 6: |
35 |
cutscene_wait(1); |
36 |
break; |
37 |
case 7: |
38 |
cutscene_dialogue(); |
39 |
with (msg) |
40 |
{ |
41 |
talker[0] = 1166; |
42 |
message[0] = "* WAIT, HOW."; |
43 |
message[1] = "* GO BACK TO YOUR ROOM."; |
44 |
prt[0] = 473; |
45 |
prt[1] = 473; |
46 |
} |
47 |
break; |
48 |
case 8: |
49 |
cutscene_npc_walk(1166, obj_pl.x + 20, obj_axis_npc.y, 3, "x", "left"); |
50 |
break; |
51 |
case 9: |
52 |
cutscene_change_room(172, 160, 290, 0.05); |
53 |
break; |
54 |
} |