| 1 |
if (global.sworks_flag[29] == 0) |
| 2 |
{ |
| 3 |
if (obj_pl.x < 980) |
| 4 |
{ |
| 5 |
instance_create_depth(obj_pl.x + 10, 168, obj_pl.depth, obj_steamworks_34_flowey_disappear); |
| 6 |
global.sworks_flag[29] = 1; |
| 7 |
} |
| 8 |
} |
| 9 |
switch (scene) |
| 10 |
{ |
| 11 |
case 0: |
| 12 |
if (obj_pl.x <= (obj_determination.x + 15)) |
| 13 |
{ |
| 14 |
cutscene_advance(); |
| 15 |
obj_determination.image_alpha = 0; |
| 16 |
var flowey_npc = instance_create(obj_determination.x, obj_determination.y, obj_flowey_npc); |
| 17 |
flowey_npc.action_sprite = true; |
| 18 |
flowey_npc.sprite_index = spr_floweyrise; |
| 19 |
flowey_npc.image_speed = 0.2; |
| 20 |
scr_cutscene_start(); |
| 21 |
obj_pl.direction = 90; |
| 22 |
} |
| 23 |
break; |
| 24 |
case 1: |
| 25 |
if (obj_flowey_npc.image_index >= (obj_flowey_npc.image_number - 1)) |
| 26 |
{ |
| 27 |
obj_flowey_npc.action_sprite = false; |
| 28 |
cutscene_advance(); |
| 29 |
} |
| 30 |
break; |
| 31 |
case 2: |
| 32 |
cutscene_dialogue(); |
| 33 |
with (msg) |
| 34 |
{ |
| 35 |
talker[0] = 3194; |
| 36 |
message[0] = "* Howdy!"; |
| 37 |
message[1] = "* Looks like things are# heating up!"; |
| 38 |
message[2] = "* Literally, that is."; |
| 39 |
message[3] = "* Since you shut the bots# down, it should be an# easy stroll to the exit."; |
| 40 |
prt[0] = 348; |
| 41 |
prt[1] = 347; |
| 42 |
prt[2] = 353; |
| 43 |
prt[3] = 348; |
| 44 |
if (global.dunes_flag[51] == 2) |
| 45 |
{ |
| 46 |
message[4] = "* Good luck, Clover."; |
| 47 |
prt[4] = 348; |
| 48 |
} |
| 49 |
else |
| 50 |
{ |
| 51 |
message[4] = "* But just in case, I'd# like to give you a# little gift..."; |
| 52 |
message[5] = "* From your best friend."; |
| 53 |
prt[4] = 348; |
| 54 |
prt[5] = 3251; |
| 55 |
} |
| 56 |
} |
| 57 |
break; |
| 58 |
case 3: |
| 59 |
if (global.dunes_flag[51] == 2) |
| 60 |
{ |
| 61 |
cutscene_advance(6); |
| 62 |
} |
| 63 |
else |
| 64 |
{ |
| 65 |
instance_create_depth(370, 124, 0, obj_steamworks_34_pellets); |
| 66 |
cutscene_advance(); |
| 67 |
} |
| 68 |
break; |
| 69 |
case 4: |
| 70 |
cutscene_wait(1.5); |
| 71 |
break; |
| 72 |
case 5: |
| 73 |
cutscene_dialogue(); |
| 74 |
with (msg) |
| 75 |
{ |
| 76 |
talker[0] = 3194; |
| 77 |
message[0] = "* I think it's time you# try your hand at# wielding the pellets."; |
| 78 |
message[1] = "* Sure, you could use# rubber, silver, nails,# whatever."; |
| 79 |
message[2] = "* But these are# the real deal."; |
| 80 |
message[3] = "* It's fully up to you# but I just wanted to let# you know..."; |
| 81 |
message[4] = "* ...Our partnership# means a lot to me."; |
| 82 |
message[5] = "* Good luck, Clover."; |
| 83 |
prt[0] = 348; |
| 84 |
prt[1] = 349; |
| 85 |
prt[2] = 349; |
| 86 |
prt[3] = 347; |
| 87 |
prt[4] = 3251; |
| 88 |
prt[5] = 348; |
| 89 |
} |
| 90 |
break; |
| 91 |
case 6: |
| 92 |
scr_determine_save_areascr_determine_save_areafunction scr_determine_save_area()
{
var current_room = room_get_name(room);
switch (current_room)
{
case "rm_darkruins_03":
current_save_number = 1;
global.saveroom = "Dark Ruins - Entrance";
break;
case "rm_darkruins_08":
current_save_number = 2;
global.saveroom = "Dark Ruins - Atrium";
break;
case "rm_darkruins_10":
current_save_number = 3;
global.saveroom = "Dark Ruins - Cliff";
break;
case "rm_darkruins_12":
current_save_number = 4;
global.saveroom = "Dark Ruins - Puzzle";
break;
case "rm_darkruins_16":
current_save_number = 5;
global.saveroom = "Dark Ruins - Hall";
break;
case "rm_snowdin_03_yellow":
current_save_number = 1;
global.saveroom = "Snowdin - Delta Rock";
break;
case "rm_snowdin_08_yellow":
current_save_number = 2;
global.saveroom = "Snowdin - Ruined Shack";
break;
case "rm_snowdin_12_yellow":
current_save_number = 3;
global.saveroom = "Snowdin - Pathway";
break;
case "rm_snowdin_14_yellow":
current_save_number = 4;
global.saveroom = "Snowdin - Resort";
break;
case "rm_snowdin_20_yellow":
current_save_number = 5;
global.saveroom = "Snowdin - Corridor";
break;
case "rm_dunes_02":
current_save_number = 1;
global.saveroom = "Dunes - Cave";
break;
case "rm_dunes_08":
current_save_number = 2;
global.saveroom = "Dunes - Tree";
break;
case "rm_dunes_14":
current_save_number = 3;
global.saveroom = "Mines - Elevator";
break;
case "rm_dunes_20":
current_save_number = 4;
global.saveroom = "Mines - Minecart";
break;
case "rm_dunes_25":
current_save_number = 5;
global.saveroom = "Dunes - Mountaintop";
break;
case "rm_dunes_28":
current_save_number = 6;
global.saveroom = "Dunes - Playground";
break;
case "rm_dunes_34":
current_save_number = 7;
global.saveroom = "Dunes - Well";
break;
case "rm_dunes_37":
current_save_number = 8;
global.saveroom = "Wild East - Town";
break;
case "rm_dunes_39":
current_save_number = 9;
global.saveroom = "Wild East - Outskirts";
break;
case "rm_dunes_41":
current_save_number = 10;
global.saveroom = "Wild East - Sunnyside";
break;
case "rm_steamworks_05":
current_save_number = 11;
global.saveroom = "Steamw. - Generator";
break;
case "rm_steamworks_09":
current_save_number = 12;
global.saveroom = "Steamw. - Raised Path";
break;
case "rm_steamworks_15":
current_save_number = 13;
global.saveroom = "Steamw. - Lake";
break;
case "rm_steamworks_19":
current_save_number = 14;
global.saveroom = "Steamw. - Offices";
break;
... (); |
| 93 |
global.sworks_flag[29] = 2; |
| 94 |
instance_create(__view_get(e__VW.XView, 0) + 160, __view_get(e__VW.YView, 0) + 120, obj_savebox); |
| 95 |
cutscene_advance(); |
| 96 |
break; |
| 97 |
case 7: |
| 98 |
if (!instance_exists(obj_savebox)) |
| 99 |
cutscene_advance(); |
| 100 |
break; |
| 101 |
case 8: |
| 102 |
cutscene_npc_action_sprite(3194, 245, 0.2, true, 0); |
| 103 |
break; |
| 104 |
case 9: |
| 105 |
instance_destroy(obj_flowey_npc); |
| 106 |
obj_determination.image_alpha = 1; |
| 107 |
cutscene_end(); |
| 108 |
break; |
| 109 |
} |
| 110 |
|
| 111 |
enum e__VW |
| 112 |
{ |
| 113 |
XView, |
| 114 |
YView, |
| 115 |
WView, |
| 116 |
HView, |
| 117 |
Angle, |
| 118 |
HBorder, |
| 119 |
VBorder, |
| 120 |
HSpeed, |
| 121 |
VSpeed, |
| 122 |
Object, |
| 123 |
Visible, |
| 124 |
XPort, |
| 125 |
YPort, |
| 126 |
WPort, |
| 127 |
HPort, |
| 128 |
Camera, |
| 129 |
SurfaceID |
| 130 |
} |