scr_initializefunction
scr_initialize()
{
randomize();
global.player_level = 1;
global.current_hp_self = 20;
global.max_hp_self = 20;
global.max_hp_boosted = 20;
global.player_x = 150;
global.player_y = 140;
global.player_direction = "down";
global.player_area = "";
global.player_area_value = 0;
global.player_can_run = true;
global.current_pp_self = 0;
global.max_pp_self = 99;
global.current_sp_self = 0;
global.max_sp_self = 99;
global.current_rp_self = 0;
global.max_rp_self = 99;
global.player_gold = 0;
global.player_sprites = "normal";
global.player_name = "Clover";
global.party_member = -4;
global.player_attack = 10;
global.player_defense = 10;
global.player_speed = 3;
global.player_invulnerability = 30;
global.player_exp = 0;
global.player_weapon = "Toy Gun";
global.player_armor = "Worn Hat";
global.player_weapon_modifier = "Rubber Ammo";
global.player_armor_modifier = "Patch";
global.player_weapon_attack = script_execute(scr_determine_weapon_attack);
global.player_armor_defense = script_execute(scr_determine_armor_defense);
global.player_weapon_modifier_attack = script_execute(scr_determine_weapon_modifier_attack);
global.player_armor_modifier_defense = script_execute(scr_determine_armor_modifier_defense);
global.player_has_satchel = false;
global.player_can_travel = false;
global.saved_datetime = date_current_datetime();
global.elapsed_seconds = 0;
global.last_room_overworld = "rm_ruins_01";
global.story = 0;
global.lastroom = 7;
scr_init_flags_ruins();
scr_init_flags_snowdin();
scr_init_flags_dunes();
scr_init_flags_steamworks();
scr_init_flags_hotland();
scr_init_flags_flowey();
global.flowey_death_pop = 0;
global.flowey_save_number = 1;
global.fighting_flowey = 0;
global.flowey_battle_1_phase = 0;
global.save_count = 0;
global.extra_flag[1] = false;
global.extra_flag[2] = false;
global.extra_flag[3] = false;
global.extra_flag[4] = false;
global.extra_flag[5] = false;
global.extra_flag[6] = false;
global.extra_flag[7] = false;
global.extra_flag[8] = false;
global.extra_flag[9] = false;
global.encounter_flag[0] = 0;
global.route = 2;
global.kill_number[0] = 9999;
global.kill_area[0][0] = 9999;
global.kill_number[1] = 20;
for (var i = 0; i <= 6; i++)
global.kill_area[1][i] = 5;
global.kill_number[2] = 20;
for (var i = 0; i <= 7; i++)
global.kill_area[2][i] = 5;
global.kill_number[3] = 20;
for (var i = 0; i <= 8; i++)
global.kill_area[3][i] = 3;
global.kill_number[4] = 20;
for (var i = 0; i <= 12; i++)
global.kill_area[4][i] = 3;
global.kill_area_current = 0;
global.flGenoCutscene = 0;
global.geno_complete[1] = false;
global.geno_complete[2] = false;
global.geno_complete[3] = false;
global.geno_complete[4] = false;
global.geno_complete[5] = false;
global.item_stock[0] = 1;
global.item_stock[1] = 1;
global.item_stock[2] = 1;
global.item_stock[3] = 1;
global.item_stock[4] = 1;
global.item_stock[5] = 1;
global.item_stock[6] = 1;
global.item_stock[7] = 1;
global.item_stock[8] = 3;
global.item_stock[9] = 1;
global.item_stock[10] = 1;
global.item_stock[11] = 1;
global.item_stock[12] = 2;
global.item_stock[13] = 2;
global.item_stock[14] = 1;
...