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gml_Object_obj_death_screen_fade_out_retry_screen_Alarm_0

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1
script_execute(scr_battle_load);
2
script_execute(scr_determine_death_count_yellow);
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instance_destroy();
4
switch (global.battle_enemy_name)
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{
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    case "flowey":
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        room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room);
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        break;
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    case "flowey2":
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        room_goto(rm_battle_flowey_phase_2 Flowey - Phase 2 Battle Room);
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        break;
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    default:
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        room_goto(rm_battle Battle room);
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        break;
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}
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instance_create(x, y, obj_battle_fade_in_screen);