| 1 | script_execute(scr_battle_load); |
| 2 | script_execute(scr_determine_death_count_yellow); |
| 3 | instance_destroy(); |
| 4 | switch (global.battle_enemy_name) |
| 5 | { |
| 6 | case "flowey": |
| 7 | room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room); |
| 8 | break; |
| 9 | case "flowey2": |
| 10 | room_goto(rm_battle_flowey_phase_2 Flowey - Phase 2 Battle Room); |
| 11 | break; |
| 12 | default: |
| 13 | room_goto(rm_battle Battle room); |
| 14 | break; |
| 15 | } |
| 16 | instance_create(x, y, obj_battle_fade_in_screen); |