1 | script_execute(scr_battle_load); |
2 | script_execute(scr_determine_death_count_yellow); |
3 | instance_destroy(); |
4 | switch (global.battle_enemy_name) |
5 | { |
6 | case "flowey": |
7 | room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room); |
8 | break; |
9 | case "flowey2": |
10 | room_goto(rm_battle_flowey_phase_2 Flowey - Phase 2 Battle Room); |
11 | break; |
12 | default: |
13 | room_goto(rm_battle Battle room); |
14 | break; |
15 | } |
16 | instance_create(x, y, obj_battle_fade_in_screen); |