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gml_Object_obj_death_screen_fade_out_retry_screen_Step_0

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1
image_alpha += 0.15;
2
if (image_alpha >= 1 && no_loop == false)
3
{
4
    alarm[0] = 30;
gml_Object_obj_death_screen_fade_out_retry_screen_Alarm_0.gml

script_execute(scr_battle_load); script_execute(scr_determine_death_count_yellow); instance_destroy(); switch (global.battle_enemy_name) { case "flowey": room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room); break; case "flowey2": room_goto(rm_battle_flowey_phase_2 Flowey - Phase 2 Battle Room); break; default: room_goto(rm_battle Battle room); break; } instance_create(x, y, obj_battle_fade_in_screen);
5
    no_loop = true;
6
}