gml_Object_obj_death_screen_fade_out_retry_screen_Alarm_0.gmlscript_execute(scr_battle_load);
script_execute(scr_determine_death_count_yellow);
instance_destroy();
switch (global.battle_enemy_name)
{
case "flowey":
room_goto(
rm_battle_flowey Flowey - Phase 1 Battle Room);
break;
case "flowey2":
room_goto(
rm_battle_flowey_phase_2 Flowey - Phase 2 Battle Room);
break;
default:
room_goto(
rm_battle Battle room);
break;
}
instance_create(x, y, obj_battle_fade_in_screen);