1 | global.current_room = room_get_name(room); |
2 | if (global.battle_enemy_name == "flowey" || global.battle_enemy_name == "flowey2") |
3 | { |
4 | instance_create(global.heart_battle_fighting_x, global.heart_battle_fighting_y, obj_heart_death_screen_flowey); |
5 | } |
6 | else |
7 | { |
8 | instance_create(global.heart_battle_fighting_x, global.heart_battle_fighting_y, obj_heart_death_screen_split); |
9 | instance_create(111, 33, obj_game_over); |
10 | } |