| 1 | global.current_room = room_get_name(room); |
| 2 | if (global.battle_enemy_name == "flowey" || global.battle_enemy_name == "flowey2") |
| 3 | { |
| 4 | instance_create(global.heart_battle_fighting_x, global.heart_battle_fighting_y, obj_heart_death_screen_flowey); |
| 5 | } |
| 6 | else |
| 7 | { |
| 8 | instance_create(global.heart_battle_fighting_x, global.heart_battle_fighting_y, obj_heart_death_screen_split); |
| 9 | instance_create(111, 33, obj_game_over); |
| 10 | } |