1 |
starting_point_x = x; |
2 |
starting_point_y = 126; |
3 |
draw_position_x = starting_point_x; |
4 |
draw_position_y = starting_point_y; |
5 |
damage_disjoint_x = 0; |
6 |
damage_disjoint_y = 0; |
7 |
damage_disjoint_count = 0; |
8 |
no_loop_damage_disjoint_count = false; |
9 |
no_loop_create_clouds = false; |
10 |
battle_start = false; |
11 |
flee = false; |
12 |
image_speed = 0; |
13 |
image_index = 0; |
14 |
sign_modifier = 1; |
15 |
time_max = 40; |
16 |
time_elapsed = round(time_max / 2); |
17 |
time_increase = 1; |
18 |
max_rise = 20; |
19 |
sign_modifier_flee = 1; |
20 |
time_max_flee = 40; |
21 |
time_elapsed_flee = round(time_max_flee / 2); |
22 |
time_increase_flee = 1; |
23 |
wing_speed_default = 0.5; |
24 |
wing_speed_adjuster = 0; |
25 |
max_rise_wing = 0.25; |