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gml_Object_obj_decibat_body_Create_0

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1
starting_point_x = x;
2
starting_point_y = 126;
3
draw_position_x = starting_point_x;
4
draw_position_y = starting_point_y;
5
damage_disjoint_x = 0;
6
damage_disjoint_y = 0;
7
damage_disjoint_count = 0;
8
no_loop_damage_disjoint_count = false;
9
no_loop_create_clouds = false;
10
battle_start = false;
11
flee = false;
12
image_speed = 0;
13
image_index = 0;
14
sign_modifier = 1;
15
time_max = 40;
16
time_elapsed = round(time_max / 2);
17
time_increase = 1;
18
max_rise = 20;
19
sign_modifier_flee = 1;
20
time_max_flee = 40;
21
time_elapsed_flee = round(time_max_flee / 2);
22
time_increase_flee = 1;
23
wing_speed_default = 0.5;
24
wing_speed_adjuster = 0;
25
max_rise_wing = 0.25;