1 |
if (obj_pl.y < 300) |
2 |
{ |
3 |
with (obj_radio) |
4 |
audio_sound_pitch(bgm, 1); |
5 |
obj_pl.plspd = 3; |
6 |
fadealpha = 0; |
7 |
} |
8 |
if (obj_pl.y > 300) |
9 |
{ |
10 |
fadealpha = (obj_pl.y - 300) * 0.002; |
11 |
obj_pl.plspd = 3 - ((obj_pl.y - 300) * 0.004); |
12 |
var pitch = 1 - ((obj_pl.y - 300) * 0.001); |
13 |
with (obj_radio) |
14 |
audio_sound_pitch(bgm, pitch); |
15 |
} |
16 |
if (fadealpha >= 1 && waiter == 0) |
17 |
{ |
18 |
fadealpha = 1; |
19 |
scr_cutscene_start(); |
20 |
alarm[0] = 60;gml_Object_obj_decibat_cutscene_Alarm_0.gmlglobal.battle_enemy_name = "decibat";
global.exclamation_mark_type = "nothing";
global.battling_enemy = false;
global.battling_boss = true;
global.battle_start = true;
global.current_room_overworld = room_get_name(room);
audio_stop_all();
room_goto( rm_battle Battle room); |
21 |
waiter = 1; |
22 |
} |