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gml_Object_obj_decibat_head_Step_2

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1
if (!instance_exists(obj_decibat_body) && !instance_exists(obj_decibat_body_intro))
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{
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    instance_destroy();
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    exit;
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}
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if (instance_exists(obj_decibat_body))
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{
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    y = obj_decibat_body.y;
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    image_angle = obj_decibat_body.image_angle;
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}
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else if (instance_exists(obj_decibat_body_intro))
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{
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    y = obj_decibat_body_intro.y;
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    image_alpha = obj_decibat_body_intro.image_alpha;
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    image_angle = obj_decibat_body_intro.image_angle;
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}
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if (instance_exists(obj_battle_fade_in_screen))
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    depth = obj_battle_fade_in_screen.depth - 2;
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else
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    depth = 1;