1 |
if (!instance_exists(obj_decibat_body) && !instance_exists(obj_decibat_body_intro)) |
2 |
{ |
3 |
instance_destroy(); |
4 |
exit; |
5 |
} |
6 |
if (instance_exists(obj_decibat_body)) |
7 |
{ |
8 |
y = obj_decibat_body.y; |
9 |
image_angle = obj_decibat_body.image_angle; |
10 |
} |
11 |
else if (instance_exists(obj_decibat_body_intro)) |
12 |
{ |
13 |
y = obj_decibat_body_intro.y; |
14 |
image_alpha = obj_decibat_body_intro.image_alpha; |
15 |
image_angle = obj_decibat_body_intro.image_angle; |
16 |
} |
17 |
if (instance_exists(obj_battle_fade_in_screen)) |
18 |
depth = obj_battle_fade_in_screen.depth - 2; |
19 |
else |
20 |
depth = 1; |