| 1 |
script_execute(scr_depth, 0, 0, 0, 0, 0); |
| 2 |
if (global.flag[16 Watched Decibat sentinel of silence cutscene] == 1) |
| 3 |
{ |
| 4 |
instance_destroy(); |
| 5 |
exit; |
| 6 |
} |
| 7 |
if (animate == true) |
| 8 |
{ |
| 9 |
if (y <= y1) |
| 10 |
vspeed = 0.2; |
| 11 |
if (y >= y2) |
| 12 |
vspeed = -0.2; |
| 13 |
} |
| 14 |
if (global.flag[15 Decibat fate] == 1 && waiter == 0) |
| 15 |
{ |
| 16 |
image_alpha = 1; |
| 17 |
global.cutscene = true; |
| 18 |
waiter++; |
| 19 |
} |
| 20 |
if ((waiter > 0 && waiter < 30) || (waiter >= 32 && waiter < 90)) |
| 21 |
waiter++; |
| 22 |
if (waiter == 30) |
| 23 |
{ |
| 24 |
if (!instance_exists(obj_dialogue)) |
| 25 |
msg = instance_create(x, y, obj_dialogue); |
| 26 |
with (msg) |
| 27 |
{ |
| 28 |
sndfnt = 99; |
| 29 |
portrait = false; |
| 30 |
message[0] = "* I declare you an honorary# sentinel of silence."; |
| 31 |
message[1] = "* I trust you to keep peace# and order hhear."; |
| 32 |
message[2] = "* I shall go conquer new lands# in the name of quiet."; |
| 33 |
message[3] = "* This is a very hhigh# honor so keep it# hhush hhush."; |
| 34 |
} |
| 35 |
waiter = 31; |
| 36 |
} |
| 37 |
if (waiter == 31 && !instance_exists(obj_dialogue)) |
| 38 |
{ |
| 39 |
vspeed = -3; |
| 40 |
hspeed = -3; |
| 41 |
animate = false; |
| 42 |
audio_play_sound(snd_flapaway, 1, 0); |
| 43 |
waiter++; |
| 44 |
} |
| 45 |
if (waiter == 80) |
| 46 |
{ |
| 47 |
global.cutscene = false; |
| 48 |
obj_pl.state = scr_normal_state; |
| 49 |
global.flag[16 Watched Decibat sentinel of silence cutscene] = 1; |
| 50 |
instance_destroy(); |
| 51 |
} |