1 |
var battle_enemy_name = global.battle_enemy_name; |
2 |
var game_mode = global.game_mode; |
3 |
script_execute(scr_controls_text); |
4 |
if (key_revert_pressed) |
5 |
{ |
6 |
characters = message_length; |
7 |
message_draw = string_copy(message[message_current], 0, characters); |
8 |
} |
9 |
if (characters < message_length) |
10 |
{ |
11 |
if (counter == 0) |
12 |
{ |
13 |
script_execute(scr_text_increase); |
14 |
script_execute(scr_talking_text); |
15 |
} |
16 |
else |
17 |
{ |
18 |
can_talk = false; |
19 |
} |
20 |
} |
21 |
else |
22 |
{ |
23 |
can_talk = false; |
24 |
if (key_select_pressed) |
25 |
{ |
26 |
if (message_current < message_end) |
27 |
{ |
28 |
message_current += 1; |
29 |
message_length = string_length(message[message_current]); |
30 |
characters = 0; |
31 |
message_draw = ""; |
32 |
} |
33 |
else |
34 |
{ |
35 |
if (game_mode == "customs") |
36 |
{ |
37 |
global.enemy_attacking = true; |
38 |
} |
39 |
else if (game_mode == "yellow") |
40 |
{ |
41 |
var act_number = global.act_number; |
42 |
switch (act_number) |
43 |
{ |
44 |
case 1: |
45 |
global.no_hit_count += 1; |
46 |
scr_determine_special_effect_enemy("Check 1"); |
47 |
break; |
48 |
case 2: |
49 |
global.no_hit_count_2 += 1; |
50 |
scr_determine_special_effect_enemy("Check 2"); |
51 |
break; |
52 |
case 3: |
53 |
global.no_hit_count_3 += 1; |
54 |
scr_determine_special_effect_enemy("Check 3"); |
55 |
break; |
56 |
} |
57 |
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking); |
58 |
global.can_attack = script_execute(scr_determine_can_attack_attacking); |
59 |
if (global.important_cutscene == false && global.can_attack == true) |
60 |
global.enemy_attacking = true; |
61 |
if (global.can_attack == false) |
62 |
{ |
63 |
with (obj_dialogue_box_battle) |
64 |
no_loop_can_attack = false; |
65 |
} |
66 |
} |
67 |
instance_destroy(); |
68 |
} |
69 |
} |
70 |
} |
71 |
script_execute(scr_text_counter); |