| 1 |
if (obj_dialogue_box_battle.image_alpha > 0) |
| 2 |
{ |
| 3 |
script_execute(scr_controls_text); |
| 4 |
if (key_revert_pressed) |
| 5 |
{ |
| 6 |
characters = message_length; |
| 7 |
message_draw = string_copy(message[message_current], 0, characters); |
| 8 |
} |
| 9 |
if (characters < message_length) |
| 10 |
{ |
| 11 |
if (counter == 0) |
| 12 |
{ |
| 13 |
script_execute(scr_text_increase); |
| 14 |
script_execute(scr_talking_text); |
| 15 |
} |
| 16 |
else |
| 17 |
{ |
| 18 |
can_talk = false; |
| 19 |
} |
| 20 |
} |
| 21 |
else |
| 22 |
{ |
| 23 |
can_talk = false; |
| 24 |
if (key_select_pressed) |
| 25 |
{ |
| 26 |
if (message_current < message_end) |
| 27 |
{ |
| 28 |
message_current += 1; |
| 29 |
message_length = string_length(message[message_current]); |
| 30 |
characters = 0; |
| 31 |
message_draw = ""; |
| 32 |
} |
| 33 |
else if (moveable == true) |
| 34 |
{ |
| 35 |
var game_mode = global.game_mode; |
| 36 |
if (game_mode == "customs") |
| 37 |
{ |
| 38 |
instance_create(0, 0, obj_battle_fade_out_screen); |
| 39 |
moveable = false; |
| 40 |
} |
| 41 |
else if (game_mode == "yellow") |
| 42 |
{ |
| 43 |
var world_current = scr_determine_world_value_yellowscr_determine_world_value_yellowfunction scr_determine_world_value_yellow()
{
if (room != rm_battle && room != rm_shop && room != rm_mainmenu && room != rm_death_screen)
global.current_room_overworld = room_get_name(room);
var current_room_overworld = global.current_room_overworld;
switch (current_room_overworld)
{
case "rm_ruins_01_yellow":
case "rm_ruins_02_yellow":
case "rm_ruins_03_yellow":
case "rm_ruins_04_yellow":
case "rm_ruins_05_yellow":
case "rm_ruins_06_yellow":
return 0;
break;
case "rm_darkruins_01":
case "rm_darkruins_02":
case "rm_darkruins_03":
case "rm_darkruins_04":
case "rm_darkruins_05":
case "rm_darkruins_06":
case "rm_darkruins_07":
case "rm_darkruins_08":
case "rm_darkruins_08b":
case "rm_darkruins_09":
case "rm_darkruins_09b":
case "rm_darkruins_10":
case "rm_darkruins_11":
case "rm_darkruins_12":
case "rm_darkruins_13":
case "rm_darkruins_14":
case "rm_darkruins_14b":
case "rm_darkruins_15":
case "rm_darkruins_16":
case "rm_darkruins_16b":
case "rm_darkruins_16c":
case "rm_darkruins_17":
case "rm_darkruins_18":
case "rm_dalvhallway":
case "rm_dalvshouse":
case "rm_dalvsroom":
case "rm_dalvroomhall":
case "rm_dalvExit":
return 1;
break;
case "rm_snowdin_01_yellow":
case "rm_snowdin_02_yellow":
case "rm_snowdin_03_yellow":
case "rm_snowdin_03b_yellow":
case "rm_snowdin_04_yellow":
case "rm_snowdin_05_yellow":
case "rm_snowdin_06_yellow":
case "rm_snowdin_07_yellow":
case "rm_snowdin_08_yellow":
case "rm_snowdin_08b_yellow":
case "rm_snowdin_09_yellow":
case "rm_snowdin_10_yellow":
case "rm_snowdin_11_yellow":
case "rm_snowdin_12_yellow":
case "rm_snowdin_13_yellow":
case "rm_snowdin_14_yellow":
case "rm_snowdin_14b_yellow":
case "rm_snowdin_14c_yellow":
case "rm_snowdin_14d_yellow":
case "rm_snowdin_14e_yellow":
case "rm_snowdin_15_yellow":
case "rm_snowdin_16_yellow":
case "rm_snowdin_16b_yellow":
case "rm_snowdin_17_yellow":
case "rm_snowdin_18_yellow":
case "rm_snowdin_19_yellow":
case "rm_snowdin_20_yellow":
case "rm_snowdin_21_yellow":
case "rm_snowdin_22_yellow":
return 2;
break;
case "rm_dunes_01":
case "rm_dunes_02":
case "rm_dunes_03":
case "rm_dunes_04":
case "rm_dunes_05":
case "rm_dunes_06":
case "rm_dunes_07":
case "rm_dunes_08":
case "rm_dunes_08b":
case "rm_dunes_09":
case "rm_dunes_10":
case "rm_dunes_11":
case "rm_dunes_12":
case "rm_dunes_12b":
case "rm_dunes_13":
case "rm_dunes_14":
case "rm_dunes_15":
case "rm_dunes_16":
case "rm_dunes_17":
case "rm_dunes_18":
case "rm_dunes_19":
case "rm_dunes_19B":
case "rm_dunes_20":
case "rm_dunes_21":
case "rm_dunes_22":
... (); |
| 44 |
var enemy_dead_count = global.enemy_dead + global.enemy_dead_2 + global.enemy_dead_3; |
| 45 |
var geno_count = global.kill_number[world_current] - enemy_dead_count; |
| 46 |
if (geno_count <= 0 && world_current == 1) |
| 47 |
{ |
| 48 |
instance_create(323, 178, obj_flowey_genocide_yellow); |
| 49 |
instance_destroy(); |
| 50 |
} |
| 51 |
else |
| 52 |
{ |
| 53 |
instance_create(0, 0, obj_battle_fade_out_screen); |
| 54 |
moveable = false; |
| 55 |
} |
| 56 |
} |
| 57 |
} |
| 58 |
} |
| 59 |
} |
| 60 |
script_execute(scr_text_counter); |
| 61 |
} |