1 |
global.player_exp += global.enemy_exp; |
2 |
global.player_gold += global.enemy_gold; |
3 |
if (global.game_mode == "customs") |
4 |
{ |
5 |
message[0] = "* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold."; |
6 |
} |
7 |
else if (global.game_mode == "yellow") |
8 |
{ |
9 |
if (global.battle_enemy_name == "decibat") |
10 |
message[0] = "* Sweet silence...#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold."; |
11 |
else |
12 |
message[0] = "* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold."; |
13 |
} |
14 |
if (global.player_exp >= global.player_exp_next[global.player_level]) |
15 |
{ |
16 |
for (var i = global.player_level; i <= 20; i += 1) |
17 |
{ |
18 |
if (global.player_exp >= global.player_exp_next[i]) |
19 |
{ |
20 |
global.player_level = i + 1; |
21 |
global.max_hp_self = global.player_hp_next[i + 1]; |
22 |
global.player_attack = global.player_attack_next[i + 1]; |
23 |
global.player_defense = global.player_defense_next[i + 1]; |
24 |
} |
25 |
else |
26 |
{ |
27 |
break; |
28 |
} |
29 |
} |
30 |
audio_play_sound(snd_love_increased, 20, 0); |
31 |
message[0] = message[0] + "#* Your LOVE increased."; |
32 |
} |
33 |
message_current = 0; |
34 |
message_end = 0; |
35 |
message_draw = ""; |
36 |
increase = global.text_speed; |
37 |
characters = 0; |
38 |
hold = 0; |
39 |
message_length = string_length(message[message_current]); |
40 |
can_check_display_text = false; |
41 |
display_text = false; |
42 |
alarm[0] = 1; |
43 |
moveable = true; |
44 |
script_execute(scr_generate_text_counters); |