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gml_Object_obj_dialogue_box_battle_transformation_any_out_Create_0

(view raw script w/o annotations or w/e)
1
no_loop_create = false;
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no_loop = false;
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if (instance_exists(obj_dialogue_box_battle_transformation_attack))
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{
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    image_xscale = obj_dialogue_box_battle_transformation_attack.image_xscale;
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    image_yscale = obj_dialogue_box_battle_transformation_attack.image_yscale;
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}
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image_xscale_default = image_xscale;
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image_yscale_default = image_yscale;