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gml_Object_obj_dialogue_box_battle_transformation_any_out_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, 1);
2
draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, c_white, c_white, c_white, c_white, false);
3
draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, c_white, c_white, c_white, c_white, false);
4
draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, c_white, c_white, c_white, c_white, false);
5
draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, c_white, c_white, c_white, c_white, false);