| 1 |
depth = -room_height - 164; |
| 2 |
var game_mode = global.game_mode; |
| 3 |
var shop_name = global.shop_name; |
| 4 |
var buy_shop_screen_number = global.buy_shop_screen_number; |
| 5 |
if (game_mode == "yellow") |
| 6 |
{ |
| 7 |
if (shop_name == "Steamworks Vendy" || shop_name == "Steamworks Vendy Geno") |
| 8 |
{ |
| 9 |
if (global.route != 3) |
| 10 |
{ |
| 11 |
if (global.sworks_flag[26] < 2) |
| 12 |
{ |
| 13 |
message[0] = "* Vendy Model 01 - System boot..."; |
| 14 |
message[1] = "* Scanning customer..."; |
| 15 |
portrait[0] = 2856; |
| 16 |
portrait[1] = 2875; |
| 17 |
point[0] = 1; |
| 18 |
point[1] = 1; |
| 19 |
talk_script[0] = scr_talking_vendy; |
| 20 |
talk_script[1] = scr_talking_vendy; |
| 21 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 22 |
action[i] = "Nothing"; |
| 23 |
message_end = 1; |
| 24 |
} |
| 25 |
else |
| 26 |
{ |
| 27 |
message[0] = "* Vendy Model 01 - System boot..."; |
| 28 |
message[1] = "* Scanning customer..."; |
| 29 |
message[2] = "* Steamworks Chemist present :]"; |
| 30 |
portrait[0] = 2856; |
| 31 |
portrait[1] = 2875; |
| 32 |
portrait[2] = 131; |
| 33 |
point[0] = 1; |
| 34 |
point[1] = 1; |
| 35 |
point[2] = 1; |
| 36 |
talk_script[0] = scr_talking_vendy; |
| 37 |
talk_script[1] = scr_talking_vendy; |
| 38 |
talk_script[2] = scr_talking_vendy; |
| 39 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 40 |
action[i] = "Nothing"; |
| 41 |
message_end = 2; |
| 42 |
} |
| 43 |
} |
| 44 |
else |
| 45 |
{ |
| 46 |
message[0] = "* Vendy Model 01 - System boot..."; |
| 47 |
message[1] = "* Scanning customer..."; |
| 48 |
message[2] = "* !"; |
| 49 |
message[3] = "* Attempting shut down!"; |
| 50 |
portrait[0] = 2856; |
| 51 |
portrait[1] = 2875; |
| 52 |
portrait[2] = 2663; |
| 53 |
portrait[3] = 863; |
| 54 |
point[0] = 1; |
| 55 |
point[1] = 1; |
| 56 |
point[2] = 1; |
| 57 |
point[3] = 1; |
| 58 |
talk_script[0] = scr_talking_vendy; |
| 59 |
talk_script[1] = scr_talking_vendy; |
| 60 |
talk_script[2] = scr_talking_vendy; |
| 61 |
talk_script[3] = scr_talking_vendy; |
| 62 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 63 |
action[i] = "Nothing"; |
| 64 |
message_end = 3; |
| 65 |
} |
| 66 |
} |
| 67 |
} |
| 68 |
message_advance = false; |
| 69 |
message_current = 0; |
| 70 |
message_draw = ""; |
| 71 |
increase = global.text_speed; |
| 72 |
characters = 0; |
| 73 |
hold = 0; |
| 74 |
message_length = string_length(message[message_current]); |
| 75 |
skippable = false; |
| 76 |
alarm[0] = 60; |
| 77 |
alarm[1] = 120; |
| 78 |
script_execute(scr_generate_text_counters); |