1 |
depth = -room_height - 164; |
2 |
var game_mode = global.game_mode; |
3 |
var shop_name = global.shop_name; |
4 |
var buy_shop_screen_number = global.buy_shop_screen_number; |
5 |
if (game_mode == "yellow") |
6 |
{ |
7 |
if (shop_name == "Steamworks Vendy" || shop_name == "Steamworks Vendy Geno") |
8 |
{ |
9 |
if (global.route != 3) |
10 |
{ |
11 |
if (global.sworks_flag[26] < 2) |
12 |
{ |
13 |
message[0] = "* Vendy Model 01 - System boot..."; |
14 |
message[1] = "* Scanning customer..."; |
15 |
portrait[0] = 2856; |
16 |
portrait[1] = 2875; |
17 |
point[0] = 1; |
18 |
point[1] = 1; |
19 |
talk_script[0] = scr_talking_vendy; |
20 |
talk_script[1] = scr_talking_vendy; |
21 |
for (i = 0; i < array_length_1d(message); i += 1) |
22 |
action[i] = "Nothing"; |
23 |
message_end = 1; |
24 |
} |
25 |
else |
26 |
{ |
27 |
message[0] = "* Vendy Model 01 - System boot..."; |
28 |
message[1] = "* Scanning customer..."; |
29 |
message[2] = "* Steamworks Chemist present :]"; |
30 |
portrait[0] = 2856; |
31 |
portrait[1] = 2875; |
32 |
portrait[2] = 131; |
33 |
point[0] = 1; |
34 |
point[1] = 1; |
35 |
point[2] = 1; |
36 |
talk_script[0] = scr_talking_vendy; |
37 |
talk_script[1] = scr_talking_vendy; |
38 |
talk_script[2] = scr_talking_vendy; |
39 |
for (i = 0; i < array_length_1d(message); i += 1) |
40 |
action[i] = "Nothing"; |
41 |
message_end = 2; |
42 |
} |
43 |
} |
44 |
else |
45 |
{ |
46 |
message[0] = "* Vendy Model 01 - System boot..."; |
47 |
message[1] = "* Scanning customer..."; |
48 |
message[2] = "* !"; |
49 |
message[3] = "* Attempting shut down!"; |
50 |
portrait[0] = 2856; |
51 |
portrait[1] = 2875; |
52 |
portrait[2] = 2663; |
53 |
portrait[3] = 863; |
54 |
point[0] = 1; |
55 |
point[1] = 1; |
56 |
point[2] = 1; |
57 |
point[3] = 1; |
58 |
talk_script[0] = scr_talking_vendy; |
59 |
talk_script[1] = scr_talking_vendy; |
60 |
talk_script[2] = scr_talking_vendy; |
61 |
talk_script[3] = scr_talking_vendy; |
62 |
for (i = 0; i < array_length_1d(message); i += 1) |
63 |
action[i] = "Nothing"; |
64 |
message_end = 3; |
65 |
} |
66 |
} |
67 |
} |
68 |
message_advance = false; |
69 |
message_current = 0; |
70 |
message_draw = ""; |
71 |
increase = global.text_speed; |
72 |
characters = 0; |
73 |
hold = 0; |
74 |
message_length = string_length(message[message_current]); |
75 |
skippable = false; |
76 |
alarm[0] = 60; |
77 |
alarm[1] = 120; |
78 |
script_execute(scr_generate_text_counters); |