| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (waiter == 0) |
| 4 |
waiter++; |
| 5 |
if (waiter == 1) |
| 6 |
{ |
| 7 |
global.cutscene = true; |
| 8 |
obj_pl.direction = 180; |
| 9 |
waiter++; |
| 10 |
} |
| 11 |
if (waiter == 2) |
| 12 |
{ |
| 13 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 14 |
with (msg) |
| 15 |
{ |
| 16 |
if (!instance_exists(obj_dialoguebox_dummy)) |
| 17 |
instance_create(0, 0, obj_dialoguebox_dummy); |
| 18 |
portrait = true; |
| 19 |
sndfnt = 99; |
| 20 |
sndfnt_array[0] = 100; |
| 21 |
sndfnt_array[1] = 99; |
| 22 |
sndfnt_array[2] = 100; |
| 23 |
message[0] = "* Are you ready to leave?"; |
| 24 |
message[1] = "* Leave Dalv's house?"; |
| 25 |
prt[0] = 1755; |
| 26 |
if (outcome == 1 && message_current == 1) |
| 27 |
{ |
| 28 |
obj_doorway_blocker_dalvshouse.response = "yes"; |
| 29 |
obj_doorway_blocker_dalvshouse.waiter = 7; |
| 30 |
message[2] = "* If that's what you want,# I'll lead the way."; |
| 31 |
prt[2] = 1776; |
| 32 |
sndfnt = 100; |
| 33 |
} |
| 34 |
else if (outcome == 2 && message_current == 1) |
| 35 |
{ |
| 36 |
obj_doorway_blocker_dalvshouse.response = "no"; |
| 37 |
obj_doorway_blocker_dalvshouse.waiter = 7; |
| 38 |
message[2] = "* Alright, take as long as# you like."; |
| 39 |
prt[2] = 1776; |
| 40 |
sndfnt = 100; |
| 41 |
} |
| 42 |
if (message_current == 0 || message_current == 2) |
| 43 |
{ |
| 44 |
sndfnt = 100; |
| 45 |
} |
| 46 |
else |
| 47 |
{ |
| 48 |
obj_dalv2.image_index = 0; |
| 49 |
obj_dalv2.image_speed = 0; |
| 50 |
sndfnt = 99; |
| 51 |
} |
| 52 |
ch_msg = 1; |
| 53 |
ch[1] = "Yes"; |
| 54 |
ch[2] = "No"; |
| 55 |
} |
| 56 |
} |
| 57 |
if (waiter == 5 && !instance_exists(obj_dialogue)) |
| 58 |
waiter++; |
| 59 |
if (waiter == 6) |
| 60 |
{ |
| 61 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 62 |
with (msg) |
| 63 |
{ |
| 64 |
if (obj_doorway_blocker_dalvshouse.response == "yes") |
| 65 |
{ |
| 66 |
portrait = true; |
| 67 |
sndfnt = 100; |
| 68 |
message[0] = "* If that's what you want,# I'll lead the way."; |
| 69 |
prt[0] = 1776; |
| 70 |
} |
| 71 |
else if (obj_doorway_blocker_dalvshouse.response == "no") |
| 72 |
{ |
| 73 |
portrait = true; |
| 74 |
sndfnt = 100; |
| 75 |
message[0] = "* Alright, take as long as# you like."; |
| 76 |
prt[0] = 1776; |
| 77 |
} |
| 78 |
} |
| 79 |
waiter++; |
| 80 |
} |
| 81 |
if (waiter >= 7 && waiter <= 8 && !instance_exists(obj_dialogue)) |
| 82 |
{ |
| 83 |
with (obj_dialoguebox_dummy) |
| 84 |
instance_destroy(); |
| 85 |
if (response == "yes") |
| 86 |
{ |
| 87 |
instance_create_depth(obj_pl.x, obj_pl.y, obj_pl.depth, obj_player_npc); |
| 88 |
obj_pl.image_alpha = 0; |
| 89 |
waiter = 10; |
| 90 |
} |
| 91 |
if (response == "no") |
| 92 |
{ |
| 93 |
obj_dalv2.direction = 270; |
| 94 |
if (obj_dalv2.x == obj_dalv2.default_x_dalvshouse && obj_dalv2.y == obj_dalv2.default_y_dalvshouse) |
| 95 |
{ |
| 96 |
if (!instance_exists(obj_player_npc)) |
| 97 |
instance_create_depth(obj_pl.x, obj_pl.y, obj_pl.depth, obj_player_npc); |
| 98 |
obj_pl.image_alpha = 0; |
| 99 |
waiter = 9; |
| 100 |
} |
| 101 |
} |
| 102 |
} |
| 103 |
if (waiter == 9) |
| 104 |
{ |
| 105 |
if (cutscene_npc_walk(1168, obj_pl.x, 115, 3, "y", "up")) |
| 106 |
{ |
| 107 |
user_event_0_activated = false; |
| 108 |
global.cutscene = false; |
| 109 |
waiter = 0; |
| 110 |
obj_pl.alarm[0] = 1; |
| 111 |
instance_destroy(obj_player_npc); |
| 112 |
} |
| 113 |
} |
| 114 |
if (waiter == 10) |
| 115 |
{ |
| 116 |
if (cutscene_npc_walk(1168, obj_pl.x, 115, 3, "y", "up")) |
| 117 |
{ |
| 118 |
obj_dalv2.destination_x_dalv = 219; |
| 119 |
obj_dalv2.destination_y_dalv = 90; |
| 120 |
no_loop_autowalk = false; |
| 121 |
waiter = 11; |
| 122 |
instance_destroy(obj_player_npc); |
| 123 |
} |
| 124 |
} |
| 125 |
if (waiter == 11) |
| 126 |
{ |
| 127 |
if (obj_dalv2.x == obj_dalv2.destination_x_dalv && obj_dalv2.y == obj_dalv2.destination_y_dalv) |
| 128 |
waiter++; |
| 129 |
} |
| 130 |
if (waiter == 12) |
| 131 |
{ |
| 132 |
obj_dalv2.destination_x_dalv = 220; |
| 133 |
obj_dalv2.destination_y_dalv = -40; |
| 134 |
if (obj_dalv2.x == 220 && obj_dalv2.y <= 20) |
| 135 |
{ |
| 136 |
with (obj_pl) |
| 137 |
{ |
| 138 |
if (!instance_exists(obj_transition)) |
| 139 |
{ |
| 140 |
obj_pl.state = scr_frozen_state; |
| 141 |
alarm[0] |
| 142 |
trn = instance_create(x, y, obj_transition); |
| 143 |
trn.newRoom = 36; |
| 144 |
trn.xx = 156; |
| 145 |
trn.yy = 530; |
| 146 |
} |
| 147 |
} |
| 148 |
} |
| 149 |
if (abs(obj_pl.y - obj_dalv2.y) > 40) |
| 150 |
{ |
| 151 |
with (obj_pl) |
| 152 |
{ |
| 153 |
if (state != scr_autowalk_state) |
| 154 |
{ |
| 155 |
autowalk_direction = "up"; |
| 156 |
state = scr_autowalk_state; |
| 157 |
} |
| 158 |
player_mode = "DalvExit"; |
| 159 |
} |
| 160 |
} |
| 161 |
} |
| 162 |
if (waiter >= 1 && waiter < 11) |
| 163 |
obj_dalv2.direction = 0; |