|
1
|
if (keyboard_multicheck_pressed(0) && scr_interactscr_interact
function scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} ())
|
|
2
|
{
|
|
3
|
scr_textscr_text
function scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} ();
|
|
4
|
waiter = 1;
|
|
5
|
}
|
|
6
|
if (waiter != 1)
|
|
7
|
exit;
|
|
8
|
if (global.dunes_flag[5] == 0)
|
|
9
|
{
|
|
10
|
if (global.dialogue_open)
|
|
11
|
{
|
|
12
|
with (msg)
|
|
13
|
{
|
|
14
|
ch_msg = 2;
|
|
15
|
ch[1] = "Yes";
|
|
16
|
ch[2] = "No";
|
|
17
|
message[0] = "* (A set of cubbies dividing the# miners' personal belongings.)";
|
|
18
|
message[1] = "* (You notice a discarded belt# buckle lying in one of the# compartments.)";
|
|
19
|
message[2] = "* (Take it?)";
|
|
20
|
if (outcome == 1 && !scr_item_exists_checkscr_item_exists_check
function scr_item_exists_check(arg0)
{
for (var i = 1; i <= 8; i += 1)
{
if (global.item_slot[i] == arg0)
{
return true;
exit;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Steel Buckle"))
|
|
21
|
{
|
|
22
|
if (scr_itemscr_item
function scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Steel Buckle"))
|
|
23
|
{
|
|
24
|
global.dunes_flag[5] = 1;
|
|
25
|
if (global.route != 3)
|
|
26
|
message[3] = "* (You \"borrowed\" a steel belt# buckle!)";
|
|
27
|
else
|
|
28
|
message[3] = "* (You took the steel belt# buckle.)";
|
|
29
|
instance_destroy(obj_dunes_11_steel_buckle);
|
|
30
|
}
|
|
31
|
else
|
|
32
|
{
|
|
33
|
message[3] = "* (Not enough space.)";
|
|
34
|
}
|
|
35
|
}
|
|
36
|
if (outcome == 2)
|
|
37
|
global.dialogue_open = false;
|
|
38
|
}
|
|
39
|
}
|
|
40
|
else
|
|
41
|
{
|
|
42
|
waiter = 0;
|
|
43
|
}
|
|
44
|
}
|
|
45
|
if (global.dunes_flag[5] == 1)
|
|
46
|
{
|
|
47
|
if (global.dialogue_open)
|
|
48
|
{
|
|
49
|
with (msg)
|
|
50
|
{
|
|
51
|
if (global.route == 3)
|
|
52
|
message[0] = "* (A bunch of junk sits in some# cubbies.)";
|
|
53
|
else
|
|
54
|
message[0] = "* (Taking anything else would# definitely be theft.)";
|
|
55
|
}
|
|
56
|
}
|
|
57
|
else
|
|
58
|
{
|
|
59
|
waiter = 0;
|
|
60
|
}
|
|
61
|
}
|