| 1 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} ()) |
| 2 |
{ |
| 3 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 4 |
waiter = 1; |
| 5 |
} |
| 6 |
if (waiter != 1) |
| 7 |
exit; |
| 8 |
if (global.dunes_flag[5] == 0) |
| 9 |
{ |
| 10 |
if (global.dialogue_open) |
| 11 |
{ |
| 12 |
with (msg) |
| 13 |
{ |
| 14 |
ch_msg = 2; |
| 15 |
ch[1] = "Yes"; |
| 16 |
ch[2] = "No"; |
| 17 |
message[0] = "* (A set of cubbies dividing the# miners' personal belongings.)"; |
| 18 |
message[1] = "* (You notice a discarded belt# buckle lying in one of the# compartments.)"; |
| 19 |
message[2] = "* (Take it?)"; |
| 20 |
if (outcome == 1 && !scr_item_exists_check("Steel Buckle")) |
| 21 |
{ |
| 22 |
if (scr_itemscr_itemfunction scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Steel Buckle")) |
| 23 |
{ |
| 24 |
global.dunes_flag[5] = 1; |
| 25 |
if (global.route != 3) |
| 26 |
message[3] = "* (You \"borrowed\" a steel belt# buckle!)"; |
| 27 |
else |
| 28 |
message[3] = "* (You took the steel belt# buckle.)"; |
| 29 |
instance_destroy(obj_dunes_11_steel_buckle); |
| 30 |
} |
| 31 |
else |
| 32 |
{ |
| 33 |
message[3] = "* (Not enough space.)"; |
| 34 |
} |
| 35 |
} |
| 36 |
if (outcome == 2) |
| 37 |
global.dialogue_open = false; |
| 38 |
} |
| 39 |
} |
| 40 |
else |
| 41 |
{ |
| 42 |
waiter = 0; |
| 43 |
} |
| 44 |
} |
| 45 |
if (global.dunes_flag[5] == 1) |
| 46 |
{ |
| 47 |
if (global.dialogue_open) |
| 48 |
{ |
| 49 |
with (msg) |
| 50 |
{ |
| 51 |
if (global.route == 3) |
| 52 |
message[0] = "* (A bunch of junk sits in some# cubbies.)"; |
| 53 |
else |
| 54 |
message[0] = "* (Taking anything else would# definitely be theft.)"; |
| 55 |
} |
| 56 |
} |
| 57 |
else |
| 58 |
{ |
| 59 |
waiter = 0; |
| 60 |
} |
| 61 |
} |