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gml_Object_obj_dunes_11_cubbies_Step_0

(view raw script w/o annotations or w/e)
1
if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
())
2
{
3
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
4
    waiter = 1;
5
}
6
if (waiter != 1)
7
    exit;
8
if (global.dunes_flag[5] == 0)
9
{
10
    if (global.dialogue_open)
11
    {
12
        with (msg)
13
        {
14
            ch_msg = 2;
15
            ch[1] = "Yes";
16
            ch[2] = "No";
17
            message[0] = "* (A set of cubbies dividing the#  miners' personal belongings.)";
18
            message[1] = "* (You notice a discarded belt#  buckle lying in one of the#  compartments.)";
19
            message[2] = "* (Take it?)";
20
            if (outcome == 1 && !scr_item_exists_check
scr_item_exists_check

function scr_item_exists_check(arg0) { for (var i = 1; i <= 8; i += 1) { if (global.item_slot[i] == arg0) { return true; exit; break; } else if (i == 8) { return false; } } }
("Steel Buckle"))
21
            {
22
                if (scr_item
scr_item

function scr_item(arg0) { nm = arg0; for (var i = 1; i <= 8; i++) { if (global.item_slot[i] == "Nothing") { global.item_slot[i] = nm; return true; break; } else if (i == 8) { return false; } } }
("Steel Buckle"))
23
                {
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                    global.dunes_flag[5] = 1;
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                    if (global.route != 3)
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                        message[3] = "* (You \"borrowed\" a steel belt#  buckle!)";
27
                    else
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                        message[3] = "* (You took the steel belt#  buckle.)";
29
                    instance_destroy(obj_dunes_11_steel_buckle);
30
                }
31
                else
32
                {
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                    message[3] = "* (Not enough space.)";
34
                }
35
            }
36
            if (outcome == 2)
37
                global.dialogue_open = false;
38
        }
39
    }
40
    else
41
    {
42
        waiter = 0;
43
    }
44
}
45
if (global.dunes_flag[5] == 1)
46
{
47
    if (global.dialogue_open)
48
    {
49
        with (msg)
50
        {
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            if (global.route == 3)
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                message[0] = "* (A bunch of junk sits in some#  cubbies.)";
53
            else
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                message[0] = "* (Taking anything else would#  definitely be theft.)";
55
        }
56
    }
57
    else
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    {
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        waiter = 0;
60
    }
61
}