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gml_Object_obj_dunes_18_dynamic_music_Other_5

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1
if (!instance_exists(obj_transition))
2
{
3
    music_in_battle = true;
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    exit;
5
}
6
scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(arg0, arg1) { var snd = arg0; var fade_len = arg1; if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len); if (instance_exists(obj_audio_fade_helper)) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd; }
(182, 600);
7
audio_sound_gain(obj_radio.current_song, 1, 300);