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gml_Object_obj_dunes_26_controller_Create_0

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1
scene = 0;
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cutscene_timer = 0;
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cutscene_music = 0;
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if (global.geno_complete[3])
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{
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    global.dunes_flag[26] = 2;
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    instance_destroy();
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    exit;
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}
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if (global.dunes_flag[26] >= 2)
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{
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    instance_destroy();
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    exit;
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}
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if (global.dunes_flag[26] == 1)
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{
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    scene = 24;
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    instance_create(2100, 245, obj_dunes_26_bailador);
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    obj_dunes_26_bailador.action_sprite = false;
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    obj_dunes_26_bailador.npc_direction = "left";
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    instance_create(2100, 40, obj_dunes_26_spotlight);
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    obj_pl.x = 2000;
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    obj_pl.y = 245;
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    obj_pl.direction = 0;
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}