| 1 |
scene = 0; |
| 2 |
cutscene_timer = 0; |
| 3 |
cutscene_music = 0; |
| 4 |
if (global.geno_complete[3]) |
| 5 |
{ |
| 6 |
global.dunes_flag[26] = 2; |
| 7 |
instance_destroy(); |
| 8 |
exit; |
| 9 |
} |
| 10 |
if (global.dunes_flag[26] >= 2) |
| 11 |
{ |
| 12 |
instance_destroy(); |
| 13 |
exit; |
| 14 |
} |
| 15 |
if (global.dunes_flag[26] == 1) |
| 16 |
{ |
| 17 |
scene = 24; |
| 18 |
instance_create(2100, 245, obj_dunes_26_bailador); |
| 19 |
obj_dunes_26_bailador.action_sprite = false; |
| 20 |
obj_dunes_26_bailador.npc_direction = "left"; |
| 21 |
instance_create(2100, 40, obj_dunes_26_spotlight); |
| 22 |
obj_pl.x = 2000; |
| 23 |
obj_pl.y = 245; |
| 24 |
obj_pl.direction = 0; |
| 25 |
} |