1 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} ()) |
2 |
{ |
3 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
4 |
if (sprite_index == spr_dunes_30_sapling_withered) |
5 |
{ |
6 |
msg.message[0] = "* (Withered away...)"; |
7 |
} |
8 |
else if (image_index == 0) |
9 |
{ |
10 |
msg.message[0] = "* (A sapling sits within the# ground, new to life and unsure# of itself.)"; |
11 |
msg.message[1] = "* (It is full of potential but# has yet to reach it. One day,# it might.)"; |
12 |
} |
13 |
else if (image_index == 1) |
14 |
{ |
15 |
msg.message[0] = "* (The little sapling has# garnered some experience in the# world.)\t"; |
16 |
msg.message[1] = "* (Crafting its own identity# through perseverance.)\t"; |
17 |
msg.message[2] = "* (However, it still has room to# expand into something greater.)"; |
18 |
} |
19 |
else if (image_index == 2) |
20 |
{ |
21 |
msg.message[0] = "* (Through thick and thin and# over time, the sapling is ready# to blossom!)"; |
22 |
msg.message[1] = "* (What once was an idea within# someone's mind is now a# reality.)"; |
23 |
msg.message[2] = "* (A little hard work and# dedication is all it took to# make something special.)"; |
24 |
} |
25 |
} |