| 1 | event_inherited(); |
| 2 | if (interact) |
| 3 | { |
| 4 | scr_text(); |
| 5 | is_talking = 1; |
| 6 | switch (npc_flag) |
| 7 | { |
| 8 | case 0: |
| 9 | with (msg) |
| 10 | { |
| 11 | portrait = false; |
| 12 | sndfnt = 99; |
| 13 | message[0] = "* I would sell you something,# but I'm on strike. The owner# needs to better themself."; |
| 14 | message[1] = "* That's me. I'm the owner."; |
| 15 | } |
| 16 | npc_flag = 1; |
| 17 | break; |
| 18 | case 1: |
| 19 | with (msg) |
| 20 | { |
| 21 | portrait = false; |
| 22 | sndfnt = 99; |
| 23 | message[0] = "* Run along now. I don't see# myself improving anytime soon."; |
| 24 | } |
| 25 | break; |
| 26 | } |
| 27 | } |