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gml_Object_obj_dunes_35b_dynamic_music_Step_0

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if (obj_pl.x < 140 && current_mus == 0)
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{
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    current_mus = 1;
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    if (audio_is_playing(mus_cafe_arcade))
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    {
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        audio_sound_gain(mus_cafe_arcade, 1, 600);
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        audio_sound_gain(obj_radio.current_song, 0, 600);
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        exit;
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    }
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    var dynamic_mus = audio_play_sound(mus_cafe_arcade, 1, 1);
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    audio_sound_gain(dynamic_mus, 0, 0);
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    var dynamic_mus_pos = audio_sound_get_track_position(obj_radio.current_song);
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    audio_sound_set_track_position(dynamic_mus, dynamic_mus_pos);
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    audio_sound_gain(obj_radio.current_song, 0, 600);
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    audio_sound_gain(dynamic_mus, 1, 600);
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}
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else if (obj_pl.x >= 140 && current_mus == 1)
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{
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    current_mus = 0;
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    scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(arg0, arg1) { var snd = arg0; var fade_len = arg1; if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len); if (instance_exists(obj_audio_fade_helper)) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd; }
(178, 600);
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    audio_sound_gain(obj_radio.current_song, 1, 300);
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}