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gml_Object_obj_dunes_35b_mew_arcade_machine_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() && keyboard_multicheck_pressed(0))
2
{
3
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
4
    active = true;
5
}
6
if (active)
7
{
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    with (msg)
9
    {
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        message[0] = "* (Spend 3G to play?)";
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        ch_msg = 0;
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        ch[1] = "Yes";
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        ch[2] = "No";
14
        if (outcome == 1)
15
        {
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            if (global.player_gold < 3)
17
            {
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                message[1] = "* (Not enough G.)";
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                other.active = false;
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                exit;
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            }
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            global.player_gold -= 3;
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            other.active = false;
24
            global.last_room_overworld = room;
25
            trn = instance_create(0, 0, obj_transition);
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            with (trn)
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            {
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                newRoom = 179;
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                xx = 0;
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                yy = 0;
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            }
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            exit;
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        }
34
        else if (outcome == 2)
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        {
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            other.active = false;
37
        }
38
    }
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}