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gml_Object_obj_dunes_36_revolver_Step_0

(view raw script w/o annotations or w/e)
1
if ((keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() == true) && (waiter == 0 && !instance_exists(obj_dialogue)))
2
    waiter = 1;
3
if (waiter > 0)
4
{
5
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
6
    with (msg)
7
    {
8
        portrait = false;
9
        sndfnt = 99;
10
        message[0] = "* (It's a gun.)";
11
        message[1] = "* (Take it?)";
12
        if (outcome == 1 && message_current == 1)
13
        {
14
            if (global.player_weapon != "Wild Revolver")
15
            {
16
                global.player_weapon = "Wild Revolver";
17
                audio_play_sound(snd_success, 1, 0);
18
                scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
19
                message[2] = "* (Got the Wild Revolver!)";
20
            }
21
            instance_destroy(other);
22
            other.waiter = 0;
23
        }
24
        if (outcome == 2 && message_current == 1)
25
        {
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            global.dialogue_open = false;
27
            other.waiter = 0;
28
        }
29
        if ((message_current + 1) == 1)
30
        {
31
            ch_msg = 1;
32
            ch[1] = "Yes";
33
            ch[2] = "No";
34
        }
35
    }
36
}