| 1 |
if ((keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) && (waiter == 0 && !instance_exists(obj_dialogue))) |
| 2 |
waiter = 1; |
| 3 |
if (waiter > 0) |
| 4 |
{ |
| 5 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 6 |
with (msg) |
| 7 |
{ |
| 8 |
portrait = false; |
| 9 |
sndfnt = 99; |
| 10 |
message[0] = "* (It's a gun.)"; |
| 11 |
message[1] = "* (Take it?)"; |
| 12 |
if (outcome == 1 && message_current == 1) |
| 13 |
{ |
| 14 |
if (global.player_weapon != "Wild Revolver") |
| 15 |
{ |
| 16 |
global.player_weapon = "Wild Revolver"; |
| 17 |
audio_play_sound(snd_success, 1, 0); |
| 18 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 19 |
message[2] = "* (Got the Wild Revolver!)"; |
| 20 |
} |
| 21 |
instance_destroy(other); |
| 22 |
other.waiter = 0; |
| 23 |
} |
| 24 |
if (outcome == 2 && message_current == 1) |
| 25 |
{ |
| 26 |
global.dialogue_open = false; |
| 27 |
other.waiter = 0; |
| 28 |
} |
| 29 |
if ((message_current + 1) == 1) |
| 30 |
{ |
| 31 |
ch_msg = 1; |
| 32 |
ch[1] = "Yes"; |
| 33 |
ch[2] = "No"; |
| 34 |
} |
| 35 |
} |
| 36 |
} |