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gml_Object_obj_dunes_37_couch_interact_Step_0

(view raw script w/o annotations or w/e)
1
if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
())
2
    scene = 1;
3
if (scene == 1)
4
{
5
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
6
    with (msg)
7
    {
8
        message[0] = "* (It's an empty swing.)";
9
        message[1] = "* (Hop on?)";
10
        ch_msg = 1;
11
        ch[1] = "Yes";
12
        ch[2] = "No";
13
        if (outcome == 1)
14
        {
15
            other.npc_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc);
16
            with (other.npc_clover)
17
            {
18
                x_dest[0] = 247;
19
                y_dest[0] = 145;
20
                can_walk = true;
21
                depth = 0;
22
            }
23
            scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
24
            other.scene = 2;
25
        }
26
        if (outcome == 2)
27
        {
28
            other.scene = 0;
29
            global.dialogue_open = false;
30
        }
31
    }
32
}
33
if (scene == 2)
34
{
35
    if (npc_clover.npc_arrived == true)
36
    {
37
        npc_clover.action_sprite = true;
38
        npc_clover.sprite_index = spr_pl_run_down;
39
        npc_clover.image_index = 1;
40
        npc_clover.image_speed = 0;
41
        with (npc_clover)
42
            path_start(pt_clover_jump_swing, 1, path_action_stop, false);
43
        audio_play_sound(snd_playerjump, 1, 0);
44
        scene = 3;
45
    }
46
}
47
if (scene > 3 && scene <= 5)
48
    npc_clover.depth = -1000;
49
if (scene == 3)
50
{
51
    with (npc_clover)
52
    {
53
        if (path_position >= 0.5)
54
            depth = -1000;
55
        if (path_position == 1)
56
        {
57
            sprite_index = spr_pl_up;
58
            image_index = 0;
59
            image_angle = 270;
60
            audio_sound_gain(obj_radio.current_song, 0, 800);
61
            other.scene++;
62
        }
63
    }
64
}
65
if (scene == 4)
66
{
67
    if (keyboard_multicheck_pressed(0) || keyboard_multicheck_pressed(0))
68
    {
69
        scene++;
70
        npc_clover.sprite_index = spr_pl_run_down;
71
        npc_clover.image_index = 1;
72
        npc_clover.image_speed = 0;
73
        with (npc_clover)
74
            path_start(pt_clover_jump_off_swing, 1, path_action_stop, false);
75
        audio_play_sound(snd_playerjump, 1, 0);
76
    }
77
}
78
if (scene == 5)
79
{
80
    if (npc_clover.path_position == 1)
81
    {
82
        obj_pl.image_alpha = 1;
83
        instance_destroy(npc_clover);
84
        audio_sound_gain(obj_radio.current_song, 1, 800);
85
        timer = 15;
86
        scene++;
87
    }
88
}
89
if (scene == 6)
90
{
91
    if (scr_timer
scr_timer

function scr_timer() { if (timer > 0) { timer--; return false; } else { return true; } }
())
92
    {
93
        scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() { global.cutscene = false; obj_pl.alarm[0] = 1; }
();
94
        scene = 0;
95
    }
96
}