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gml_Object_obj_dunes_37_tv_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() && keyboard_multicheck_pressed(0))
2
{
3
    scene = 1;
4
    scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
5
}
6
switch (scene)
7
{
8
    case 1:
9
        cutscene_dialogue();
10
        with (msg)
11
            message[0] = "* (You turn the TV on.)";
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        break;
13
    case 2:
14
        audio_play_sound(snd_tv_static, 1, 1);
15
        cutscene_advance();
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        break;
17
    case 3:
18
        cutscene_wait(1.5);
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        break;
20
    case 4:
21
        cutscene_dialogue();
22
        with (msg)
23
        {
24
            message[0] = "* (This is your favorite#  channel!)";
25
            if (global.route == 3)
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                message[0] = "* (Nothing.)";
27
        }
28
        break;
29
    case 5:
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        audio_stop_sound(snd_tv_static);
31
        scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() { global.cutscene = false; obj_pl.alarm[0] = 1; }
();
32
        scene = 0;
33
        break;
34
}