| 1 | image_alpha += 0.025; |
| 2 | if (image_alpha < 1) |
| 3 | exit; |
| 4 | var roll_speed = 2.5; |
| 5 | image_speed = 0.4; |
| 6 | if ((y < 160 && y > 80) || y > 240) |
| 7 | { |
| 8 | roll_speed = 4.5; |
| 9 | image_index = 0; |
| 10 | image_speed = 0; |
| 11 | if (y > 380) |
| 12 | image_alpha -= 0.1; |
| 13 | } |
| 14 | if (y > 240) |
| 15 | depth = 10000; |
| 16 | y += roll_speed; |
| 17 | if (y >= room_height) |
| 18 | instance_destroy(); |