sprite_index = spr_dustsneeze;
image_speed = 0.2;
alarm[0] = 45;gml_Object_obj_dustnpc_Alarm_0.gmlnext = true;
alarm[2] = 20;gml_Object_obj_dustnpc_Alarm_2.gmlaudio_play_sound(snd_achoo, 1, 0);