1 |
script_execute(scr_depth, 0, 0, 0, 0, 0); |
2 |
if (instance_exists(obj_dialogue) && talk == true) |
3 |
{ |
4 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
5 |
{ |
6 |
image_speed = 0; |
7 |
image_index = 0; |
8 |
} |
9 |
else |
10 |
{ |
11 |
image_speed = 0.2; |
12 |
} |
13 |
} |
14 |
if (((keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) || next == true) && talk == 0) |
15 |
{ |
16 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
17 |
talk = 1; |
18 |
switch (global.sideNpc[5]) |
19 |
{ |
20 |
case 0: |
21 |
with (msg) |
22 |
{ |
23 |
portrait = false; |
24 |
sndfnt = 99; |
25 |
message[0] = "* Oh, are you hiding from# Dalv too?"; |
26 |
message[1] = "* There isn't much room but# you're welcome to join me!"; |
27 |
message[2] = "* I know lots of games# to kill time!"; |
28 |
message[3] = "* How about we play count# the dust!"; |
29 |
message[4] = "* We see who can count# the most dust before# getting bored!"; |
30 |
message[5] = "* Ready? Go!"; |
31 |
} |
32 |
global.sideNpc[5] = 1; |
33 |
global.cutscene = true; |
34 |
break; |
35 |
case 1: |
36 |
with (msg) |
37 |
{ |
38 |
portrait = false; |
39 |
sndfnt = 99; |
40 |
message[0] = "* Thirty-three, thirty-four,# thirty-five..."; |
41 |
} |
42 |
global.sideNpc[5] = 2; |
43 |
next = false; |
44 |
break; |
45 |
case 2: |
46 |
with (msg) |
47 |
{ |
48 |
portrait = false; |
49 |
sndfnt = 99; |
50 |
message[0] = "* Seventy-eight, seventy-nine..."; |
51 |
} |
52 |
global.sideNpc[5] = 3; |
53 |
next = false; |
54 |
break; |
55 |
case 3: |
56 |
with (msg) |
57 |
{ |
58 |
portrait = false; |
59 |
sndfnt = 99; |
60 |
message[0] = "* ACHOO!"; |
61 |
message[1] = "* Oh dear... I lost# count..."; |
62 |
message[2] = "* I guess you win then!"; |
63 |
} |
64 |
global.sideNpc[5] = 4; |
65 |
next = false; |
66 |
global.cutscene = false; |
67 |
break; |
68 |
case 4: |
69 |
with (msg) |
70 |
{ |
71 |
portrait = false; |
72 |
sndfnt = 99; |
73 |
message[0] = "* Is it dusty in here# or is it just me?"; |
74 |
} |
75 |
break; |
76 |
} |
77 |
} |
78 |
if (!instance_exists(obj_dialogue) && talk == true) |
79 |
{ |
80 |
talk = false; |
81 |
if (global.sideNpc[5] < 3) |
82 |
alarm[0] = 30; |
83 |
if (global.sideNpc[5] == 3) |
84 |
alarm[1] = 10; |
85 |
} |