1 |
var enemy_dead = global.enemy_dead; |
2 |
var enemy_spared = global.enemy_spared; |
3 |
event_user(0); |
4 |
if (enemy_dead == true) |
5 |
{ |
6 |
x = starting_point_x; |
7 |
y = starting_point_y; |
8 |
image_xscale = starting_point_xscale; |
9 |
image_yscale = starting_point_yscale; |
10 |
instance_create(starting_point_x, starting_point_y, obj_el_bailador_dead); |
11 |
instance_destroy(); |
12 |
exit; |
13 |
image_alpha = 0.5; |
14 |
} |
15 |
else if (enemy_spared == true) |
16 |
{ |
17 |
sprite_index = spr_el_bailador_spared; |
18 |
x = starting_point_x; |
19 |
y = starting_point_y; |
20 |
image_xscale = starting_point_xscale; |
21 |
image_yscale = starting_point_yscale; |
22 |
image_speed = 0; |
23 |
image_index = 0; |
24 |
image_alpha = 0.5; |
25 |
if (no_loop_create_clouds == false) |
26 |
{ |
27 |
for (i = 0; i <= 11; i += 1) |
28 |
instance_create(x, y - 22, obj_spare_cloud); |
29 |
} |
30 |
no_loop_create_clouds = true; |
31 |
} |
32 |
if (damage_disjoint_count > 0) |
33 |
{ |
34 |
damage_disjoint_count -= 1; |
35 |
} |
36 |
else if (enemy_dead == false && enemy_spared == false) |
37 |
{ |
38 |
if (global.current_hp_enemy <= 0) |
39 |
sprite_index = spr_el_bailador_dead; |
40 |
else if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) |
41 |
sprite_index = neutral_sprite; |
42 |
else |
43 |
sprite_index = neutral_sprite; |
44 |
} |
45 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
46 |
{ |
47 |
time_elapsed = 0; |
48 |
sign_modifier = 1; |
49 |
damage_disjoint_count = 12; |
50 |
no_loop_damage_disjoint_count = true; |
51 |
} |
52 |
else if (!instance_exists(obj_text_damage_count)) |
53 |
{ |
54 |
no_loop_damage_disjoint_count = false; |
55 |
} |
56 |
if (damage_disjoint_count == 12) |
57 |
damage_disjoint_x = -50; |
58 |
else if (damage_disjoint_count == 10) |
59 |
damage_disjoint_x = 50; |
60 |
else if (damage_disjoint_count == 8) |
61 |
damage_disjoint_x = -20; |
62 |
else if (damage_disjoint_count == 6) |
63 |
damage_disjoint_x = 20; |
64 |
else if (damage_disjoint_count == 4) |
65 |
damage_disjoint_x = -10; |
66 |
else if (damage_disjoint_count == 2) |
67 |
damage_disjoint_x = 10; |
68 |
else if (damage_disjoint_count == 0) |
69 |
damage_disjoint_x = 0; |
70 |
x = draw_position_x + damage_disjoint_x; |
71 |
y = draw_position_y + damage_disjoint_y; |
72 |
image_xscale = starting_point_xscale; |
73 |
image_yscale = starting_point_yscale; |
74 |
if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false && image_alpha > 0) |
75 |
{ |
76 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
77 |
animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math); |
78 |
time_elapsed += time_increase; |
79 |
if (time_elapsed >= time_max) |
80 |
{ |
81 |
time_elapsed = 0; |
82 |
sign_modifier = -sign_modifier; |
83 |
} |
84 |
image_yscale = draw_position_yscale + animation_disjoint_yscale; |
85 |
image_xscale = draw_position_xscale - (animation_disjoint_yscale * (max_rise_ext / max_rise)); |
86 |
animating = true; |
87 |
} |
88 |
else |
89 |
{ |
90 |
animating = false; |
91 |
} |