1 | scene = 2 |
2 | if (global.route == 3) |
3 | audio_play_sound(mus_elevator_broken, 1, 0) |
4 | else |
5 | audio_play_sound(mus_elevator, 1, 0) |
6 | audio_play_sound(snd_rumble, 1, 1) |
7 | if (global.dunes_flag[4] < 3) |
8 | alarm[2] = 660 |
9 | else |
10 | alarm[2] = 90 |