1 |
scene = 2; |
2 |
if (global.route == 3) |
3 |
audio_play_sound(mus_elevator_broken, 1, 0); |
4 |
else |
5 |
audio_play_sound(mus_elevator, 1, 0); |
6 |
audio_play_sound(snd_rumble, 1, 1); |
7 |
if (global.dunes_flag[4] < 3) |
8 |
alarm[2] = 660;gml_Object_obj_elevator_controller_Alarm_2.gmlscene = 3;
shake_int = 4;
audio_play_sound(snd_elevator_start, 1, 0);
audio_stop_sound(mus_elevator);
audio_stop_sound(mus_elevator_broken);
audio_stop_sound(snd_rumble);
darkness_alpha = 0; |
9 |
else |
10 |
alarm[2] = 90;gml_Object_obj_elevator_controller_Alarm_2.gmlscene = 3;
shake_int = 4;
audio_play_sound(snd_elevator_start, 1, 0);
audio_stop_sound(mus_elevator);
audio_stop_sound(mus_elevator_broken);
audio_stop_sound(snd_rumble);
darkness_alpha = 0; |