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gml_Object_obj_elevator_controller_Alarm_1

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1
scene = 2;
2
if (global.route == 3)
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    audio_play_sound(mus_elevator_broken, 1, 0);
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else
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    audio_play_sound(mus_elevator, 1, 0);
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audio_play_sound(snd_rumble, 1, 1);
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if (global.dunes_flag[4] < 3)
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    alarm[2] = 660;
gml_Object_obj_elevator_controller_Alarm_2.gml

scene = 3; shake_int = 4; audio_play_sound(snd_elevator_start, 1, 0); audio_stop_sound(mus_elevator); audio_stop_sound(mus_elevator_broken); audio_stop_sound(snd_rumble); darkness_alpha = 0;
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else
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    alarm[2] = 90;
gml_Object_obj_elevator_controller_Alarm_2.gml

scene = 3; shake_int = 4; audio_play_sound(snd_elevator_start, 1, 0); audio_stop_sound(mus_elevator); audio_stop_sound(mus_elevator_broken); audio_stop_sound(snd_rumble); darkness_alpha = 0;