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gml_Object_obj_elevator_controller_Alarm_1

related scripts: Alarm_0 • Alarm_1 • Alarm_2 • Alarm_3 • Create_0 • Draw_0 • Other_4 • Other_5 • Step_0

(view raw script w/o annotations or w/e)
1
scene = 2;
2
if (global.route == 3)
3
    audio_play_sound(mus_elevator_broken, 1, 0);
4
else
5
    audio_play_sound(mus_elevator, 1, 0);
6
audio_play_sound(snd_rumble, 1, 1);
7
if (global.dunes_flag[4] < 3)
8
    alarm[2]
 = 660;
gml_Object_obj_elevator_controller_Alarm_2.gml

scene = 3; shake_int = 4; audio_play_sound(snd_elevator_start, 1, 0); audio_stop_sound(mus_elevator); audio_stop_sound(mus_elevator_broken); audio_stop_sound(snd_rumble); darkness_alpha = 0;
9
else
10
    alarm[2]
 = 90;
gml_Object_obj_elevator_controller_Alarm_2.gml

scene = 3; shake_int = 4; audio_play_sound(snd_elevator_start, 1, 0); audio_stop_sound(mus_elevator); audio_stop_sound(mus_elevator_broken); audio_stop_sound(snd_rumble); darkness_alpha = 0;