1 |
current_hp_ed = 1000; |
2 |
max_hp_ed = 1000; |
3 |
last_hp_ed = current_hp_ed; |
4 |
current_hp_ed_draw = current_hp_ed; |
5 |
ed_attack_stat = 10; |
6 |
ed_defense_stat = 10; |
7 |
current_hp_moray = 900; |
8 |
max_hp_moray = 900; |
9 |
last_hp_moray = current_hp_moray; |
10 |
current_hp_moray_draw = current_hp_moray; |
11 |
moray_attack_stat = 10; |
12 |
moray_defense_stat = 8; |
13 |
current_hp_ace = 1000; |
14 |
max_hp_ace = 1000; |
15 |
last_hp_ace = current_hp_ace; |
16 |
current_hp_ace_draw = current_hp_ace; |
17 |
ace_attack_stat = 10; |
18 |
ace_defense_stat = 7; |
19 |
current_hp_mooch = 900; |
20 |
max_hp_mooch = 900; |
21 |
last_hp_mooch = current_hp_mooch; |
22 |
current_hp_mooch_draw = current_hp_mooch; |
23 |
mooch_attack_stat = 10; |
24 |
mooch_defense_stat = 6; |
25 |
global.current_hp_enemy = current_hp_ed; |
26 |
global.max_hp_enemy = max_hp_ed; |
27 |
global.last_hp_enemy = last_hp_ed; |
28 |
global.current_hp_enemy_draw = current_hp_ed_draw; |
29 |
global.enemy_attack_stat = ed_attack_stat; |
30 |
global.enemy_defense_stat = ed_defense_stat; |
31 |
global.battle_enemy_name_1 = "ed"; |
32 |
case_exec = "Nothing"; |
33 |
audio_gain_time = 1000; |