| 1 |
current_hp_ed = 1000; |
| 2 |
max_hp_ed = 1000; |
| 3 |
last_hp_ed = current_hp_ed; |
| 4 |
current_hp_ed_draw = current_hp_ed; |
| 5 |
ed_attack_stat = 10; |
| 6 |
ed_defense_stat = 10; |
| 7 |
current_hp_moray = 900; |
| 8 |
max_hp_moray = 900; |
| 9 |
last_hp_moray = current_hp_moray; |
| 10 |
current_hp_moray_draw = current_hp_moray; |
| 11 |
moray_attack_stat = 10; |
| 12 |
moray_defense_stat = 8; |
| 13 |
current_hp_ace = 1000; |
| 14 |
max_hp_ace = 1000; |
| 15 |
last_hp_ace = current_hp_ace; |
| 16 |
current_hp_ace_draw = current_hp_ace; |
| 17 |
ace_attack_stat = 10; |
| 18 |
ace_defense_stat = 7; |
| 19 |
current_hp_mooch = 900; |
| 20 |
max_hp_mooch = 900; |
| 21 |
last_hp_mooch = current_hp_mooch; |
| 22 |
current_hp_mooch_draw = current_hp_mooch; |
| 23 |
mooch_attack_stat = 10; |
| 24 |
mooch_defense_stat = 6; |
| 25 |
global.current_hp_enemy = current_hp_ed; |
| 26 |
global.max_hp_enemy = max_hp_ed; |
| 27 |
global.last_hp_enemy = last_hp_ed; |
| 28 |
global.current_hp_enemy_draw = current_hp_ed_draw; |
| 29 |
global.enemy_attack_stat = ed_attack_stat; |
| 30 |
global.enemy_defense_stat = ed_defense_stat; |
| 31 |
global.battle_enemy_name_1 = "ed"; |
| 32 |
case_exec = "Nothing"; |
| 33 |
audio_gain_time = 1000; |