1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (room == rm_battle) |
5 |
exit; |
6 |
cutscene_wait(1); |
7 |
break; |
8 |
case 1: |
9 |
cutscene_dialogue(); |
10 |
with (msg) |
11 |
{ |
12 |
sndfnt = 108; |
13 |
message[0] = "* What are you thinking!?"; |
14 |
message[1] = "* I know they started the# fight but we don't know# the situation!"; |
15 |
message[2] = "* What if it was a glitch# in their programming?"; |
16 |
message[3] = "* ..."; |
17 |
message[4] = "* These bots are# antiques. "; |
18 |
message[5] = "* We have no right to# destroy them, got that?"; |
19 |
message[6] = "* ...Sigh."; |
20 |
if (global.sworks_flag[4] == 0) |
21 |
{ |
22 |
message[7] = "* Why are we in this# situation to begin with?"; |
23 |
message[8] = "* I thought Axis said he# was the last of his# kind..."; |
24 |
message[9] = "* Wait... "; |
25 |
message[10] = "* He introduced himself# as \"Model 014\"."; |
26 |
message[11] = "* There must have been 13# other guard-bot# prototypes."; |
27 |
message[12] = "* I suppose only one is# still functioning."; |
28 |
message[13] = "* Still, this thing# definitely wasn't a# guard-bot..."; |
29 |
message[14] = "* We don't know how many# other robot types are# out there."; |
30 |
message[45] = "* We'll figure it out in# due time, I'm sure."; |
31 |
message[16] = "* Just... don't do# anything stupid."; |
32 |
prt[7] = 371; |
33 |
prt[8] = 371; |
34 |
prt[9] = 370; |
35 |
prt[10] = 371; |
36 |
prt[11] = 377; |
37 |
prt[12] = 377; |
38 |
prt[13] = 371; |
39 |
prt[14] = 370; |
40 |
prt[15] = 370; |
41 |
prt[16] = 368; |
42 |
} |
43 |
else |
44 |
{ |
45 |
message[7] = "* Just... don't do# anything stupid."; |
46 |
prt[7] = 368; |
47 |
} |
48 |
prt[0] = 366; |
49 |
prt[1] = 368; |
50 |
prt[2] = 368; |
51 |
prt[3] = 394; |
52 |
prt[4] = 377; |
53 |
prt[5] = 370; |
54 |
prt[6] = 377; |
55 |
} |
56 |
break; |
57 |
case 2: |
58 |
global.sworks_flag[4] = 1; |
59 |
cutscene_end(); |
60 |
break; |
61 |
} |