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gml_Object_obj_exclamation_mark_fake_Create_0

related scripts: Alarm_0Create_0 Other_7Step_2

(view raw script w/o annotations or w/e)
1
sprite_index = spr_exclamation_mark_fake_yellow;
2
image_speed = 0.5;
3
image_index = 0;
4
scr_cutscene_start
scr_cutscene_start

function
scr_cutscene_start()
{ global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
5
audio_play_sound(snd_encounter, 1, 0);