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gml_Object_obj_exclamation_mark_fake_Other_7

related scripts: Alarm_0Create_0Other_7 Step_2

(view raw script w/o annotations or w/e)
1
image_speed = 0;
2
image_index = image_number - 1;
3
if (!alarm[0])
4
    alarm[0]
 = 25;
gml_Object_obj_exclamation_mark_fake_Alarm_0.gml

instance_destroy();
scr_cutscene_end();