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gml_Object_obj_factory_02_conveyor_belt_panel_Step_0

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switch (scene)
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{
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    case 0:
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        if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() && obj_pl.direction == 90)
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            cutscene_advance();
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        break;
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    case 1:
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        if (global.sworks_flag[36] < 1)
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        {
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            obj_factory_02_controller.scene++;
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        }
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        else if (global.sworks_flag[36] >= 1)
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        {
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            cutscene_dialogue_special("swirl", 65280);
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            with (msg)
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            {
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                message[0] = "* I appreciate your eagerness to#  help but this job is done!";
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                message[1] = "* Don't you worry, there is#  plenty more to do elsewhere!\t";
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                message[2] = "* We reside in an industrial#  buffet of endless labor!!!";
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                position = 0;
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            }
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            exit;
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        }
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        cutscene_advance();
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        break;
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    case 2:
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        scene = 0;
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        break;
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}