Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_factory_02_conveyor_puzzle_Alarm_1

(view raw script w/o annotations or w/e)
1
conveyor_puzzle_countdown -= 1;
2
if (conveyor_puzzle_countdown > 0)
3
{
4
    audio_play_sound(snd_beep, 1, 0);
5
    alarm[1] = 30;
gml_Object_obj_factory_02_conveyor_puzzle_Alarm_1.gml

conveyor_puzzle_countdown -= 1; if (conveyor_puzzle_countdown > 0) { audio_play_sound(snd_beep, 1, 0); alarm[1] = 30; } else { audio_play_sound(snd_puzzle_start, 1, 0); with (obj_conveyor_belt) image_speed = 1; conveyor_item_number = conveyor_item_number_max; conveyor_item_number_wrong = 3; conveyor_puzzle_active = true; exit; } with (obj_steamworks_factory_02_face) { sprite_index = spr_steamworks_38_face_numbers; image_index = other.conveyor_puzzle_countdown - 1; image_speed = 0; }
6
}
7
else
8
{
9
    audio_play_sound(snd_puzzle_start, 1, 0);
10
    with (obj_conveyor_belt)
11
        image_speed = 1;
12
    conveyor_item_number = conveyor_item_number_max;
13
    conveyor_item_number_wrong = 3;
14
    conveyor_puzzle_active = true;
15
    exit;
16
}
17
with (obj_steamworks_factory_02_face)
18
{
19
    sprite_index = spr_steamworks_38_face_numbers;
20
    image_index = other.conveyor_puzzle_countdown - 1;
21
    image_speed = 0;
22
}