|
1
|
conveyor_puzzle_countdown -= 1;
|
|
2
|
if (conveyor_puzzle_countdown > 0)
|
|
3
|
{
|
|
4
|
audio_play_sound(snd_beep, 1, 0);
|
|
5
|
alarm[1] = 30; gml_Object_obj_factory_02_conveyor_puzzle_Alarm_1.gml
conveyor_puzzle_countdown -= 1;
if (conveyor_puzzle_countdown > 0)
{
audio_play_sound(snd_beep, 1, 0);
alarm[1] = 30;
}
else
{
audio_play_sound(snd_puzzle_start, 1, 0);
with (obj_conveyor_belt)
image_speed = 1;
conveyor_item_number = conveyor_item_number_max;
conveyor_item_number_wrong = 3;
conveyor_puzzle_active = true;
exit;
}
with (obj_steamworks_factory_02_face)
{
sprite_index = spr_steamworks_38_face_numbers;
image_index = other.conveyor_puzzle_countdown - 1;
image_speed = 0;
}
|
|
6
|
}
|
|
7
|
else
|
|
8
|
{
|
|
9
|
audio_play_sound(snd_puzzle_start, 1, 0);
|
|
10
|
with (obj_conveyor_belt)
|
|
11
|
image_speed = 1;
|
|
12
|
conveyor_item_number = conveyor_item_number_max;
|
|
13
|
conveyor_item_number_wrong = 3;
|
|
14
|
conveyor_puzzle_active = true;
|
|
15
|
exit;
|
|
16
|
}
|
|
17
|
with (obj_steamworks_factory_02_face)
|
|
18
|
{
|
|
19
|
sprite_index = spr_steamworks_38_face_numbers;
|
|
20
|
image_index = other.conveyor_puzzle_countdown - 1;
|
|
21
|
image_speed = 0;
|
|
22
|
}
|