| 1 | if (live_call()) | 
| 2 | return global.live_result; | 
| 3 | var door = instance_create_depth(100, 160, -100, obj_doorway); | 
| 4 | with (door) | 
| 5 | { | 
| 6 | image_xscale = 2.5; | 
| 7 | image_yscale = 1.25; | 
| 8 | nextroom = 238; | 
| 9 | xx = 200; | 
| 10 | yy = 150; | 
| 11 | } | 
| 12 | layer_set_visible("door_open", true); | 
| 13 | var wall = instance_position(120, 170, obj_wall); | 
| 14 | instance_destroy(wall); |