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gml_Object_obj_factory_02_numpad_Other_11

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if (live_call())
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    return global.live_result;
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var door = instance_create_depth(100, 160, -100, obj_doorway);
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with (door)
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{
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    image_xscale = 2.5;
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    image_yscale = 1.25;
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    nextroom = 238;
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    xx = 200;
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    yy = 150;
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}
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layer_set_visible("door_open", true);
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var wall = instance_position(120, 170, obj_wall);
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instance_destroy(wall);