| 1 | if (entry_number == global.factory_code) |
| 2 | { |
| 3 | var door = instance_create_depth(100, 160, -100, obj_doorway); |
| 4 | with (door) |
| 5 | { |
| 6 | image_xscale = 2.5; |
| 7 | image_yscale = 1.25; |
| 8 | nextroom = 238; |
| 9 | xx = 740; |
| 10 | yy = 760; |
| 11 | } |
| 12 | layer_set_visible("door_open", true); |
| 13 | instance_destroy(); |
| 14 | } |
| 15 | else |
| 16 | { |
| 17 | } |