1 | if (live_call()) |
2 | return global.live_result; |
3 | if (destroy_self) |
4 | { |
5 | var new_item = instance_create_depth(x, y, depth, obj_factory_02_item_destroy); |
6 | new_item.sprite_index = sprite_index; |
7 | instance_destroy(); |
8 | exit; |
9 | } |
10 | if (y < target_y) |
11 | y += 1; |
12 | else if (!alarm[0]) |
13 | alarm[0] = 15; |
14 | x = xstart + irandom_range(-2, 2); |