| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | if (destroy_self) |
| 4 | { |
| 5 | var new_item = instance_create_depth(x, y, depth, obj_factory_02_item_destroy); |
| 6 | new_item.sprite_index = sprite_index; |
| 7 | instance_destroy(); |
| 8 | exit; |
| 9 | } |
| 10 | if (y < target_y) |
| 11 | y += 1; |
| 12 | else if (!alarm[0]) |
| 13 | alarm[0] = 15; |
| 14 | x = xstart + irandom_range(-2, 2); |