1 | if (live_call()) |
2 | return global.live_result; |
3 | if (destroy_self) |
4 | { |
5 | var new_item = instance_create_depth(x, y, depth, obj_factory_02_item_destroy); |
6 | new_item.sprite_index = sprite_index; |
7 | instance_destroy(); |
8 | } |