| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | if (destroy_self) |
| 4 | { |
| 5 | var new_item = instance_create_depth(x, y, depth, obj_factory_02_item_destroy); |
| 6 | new_item.sprite_index = sprite_index; |
| 7 | instance_destroy(); |
| 8 | } |